DISCLAIMER

“ The information in this document is of informational nature only, can be subject to change or update without notice, and should not be construed as a commitment by M-Tech Entertainment. This document, and parts thereof, must not be reproduced or copied without the permission of M-Tech Entertainment, and the contents must not be imparted to a third party nor be used for any unauthorized purpose. “

Developed by:
M-Tech Entertainment
"Last revised on: 31.01.2023 - Version 1.5"

INTRODUCTION

Battle For Giostone is a true free-to-play Web3 MOBA.

Instead of having hundreds of predefined Heroes, players can customize their own. There are 6 Hero Classes and 72 Abilities. Heroes can only have a limited combination of 4 abilities out of the total 72, which makes more than 3.5 million different combinations.

Every ability corresponds to a specific equipment type: arms, legs, torso, and head. This means that Heroes with different abilities will look unique.

Matches will last for 30 minutes. Players will battle in 5 vs 5 MOBA matches. If none of the main structures get destroyed in 25 minutes, all of the players will be teleported to a new location which will resemble a sudden death round in a Battle Royale format. The playing field territory will shrink, ensuring fast-paced combat where only one team will emerge victorious.

The Giostone is a unique item that drops when players defeat the Dragon Gio. Picking up the Giostone increases a Hero's stats (more attack, defense, movement speed, etc.). If the Hero holding the Giostone gets defeated, they will drop it, and other players can pick it up. The Dragon Gio spawns three times. If one team collects all three Giostones, they will receive a team buff and stronger creeps.

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There will be 10 free Heroes that will rotate weekly, and players can earn in-game rewards. If players want to own their assets, they can use digital collectibles to earn resources, which they can trade and sell to other players.

Not only would you battle against other players in 5 vs 5 MOBA matches, but you will also be able to play a Story Mode. By playing the Story Mode, you will encounter and battle unique creatures that drop materials for the Forging Machine, which offers you the option to produce new heroes.

Whether you choose to Battle, Collect or Forge, there will always be a place for you in our Universe. Players can utilize and produce countless combinations to use in a battle. The creative gamers will always find the best strategy to steal the Giostone, destroy the enemy base, or meet another victory condition.

Battle For Giostone is currently a playable game but is still in Closed-Alpha development, which means that everything stated here can be subject to change.

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CHAPTER I

Battle For Giostone Universe

ECONOMY

Battle For Giostone is different from other games because it has a unique set of game mechanics and requires the player to utilize a wide range of skills to compete on a higher level.
The key difference is the player-driven economy that allows players to earn rewards in many ways. You will be able to earn rewards through the following:

- Be a Top Player on the Leaderboards

Battle For Giostone aims to reward the most skilled players. Battling against other players and climbing one of the top spots on the leaderboards ensures players will receive BFG and GIOS tokens.

- Winning Matches

If you’ve got a Hero, you can earn GIOS tokens after every victory (a limited number per day).

- Forging and Selling Heroes

Heroes can be played inside the game to earn tokens or sold on the Marketplace.

- Winning Esports Events

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Tournaments, Leagues, and Esports events are places where you can earn massive rewards if you’ve got the skills to win.

- Staking BFG (Revenue Sharing)

The Revenue Sharing program rewards stakers with a share of the revenue made inside the game based on the amount of locked BFG tokens. Modifiers can be used as enhancements and will spawn inside the game.

- Selling Cosmetics

Skins for Heroes and Abilities can be sold on the Marketplace.

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MISSION

Our mission is to create a game intended to set new standards for the MOBA Genre while rewarding the community for their time, effort, and skills spent in our game and creating International Esports events.

We aim to create new types of jobs in the real world. We encourage teaming up with other players, grinding up in the leaderboards, creating guilds, and competing in their own Esports events organized by communities or individuals.

Our goal is to create a fun and enjoyable game for all types of players.

We will create an ecosystem where every individual will have a place.

These things will create a sustainable ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

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VISION

M-Tech Entertainment was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserve.

We want to show that gaming is not a waste of time and that it’s a worthwhile experience. We want to change how people view games by allowing gamers to participate in something bigger while being compensated for their time, effort, and skills.

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CHAPTER II

GAMEPLAY

BATTLE

Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete against each other to destroy a base defended by the opposing team for the first 25 minutes. If the first victory condition is not met, all players get teleported to a different location, and the territory will start to shrink, forcing them to fight. The last team remaining in the Battle Royale is the victor.
Each player controls a character (Hero) with a set of unique Abilities. Every Ability has a separate class which can be any of the 6 (six) hero classes (Melee Warrior, Ranged Warrior, Melee Assassin, Ranged Assassin, Melee Wizard, Ranged Wizard). An Ability position can be either first (arms), second (legs), passive (body), or ultimate (head).

Example: Ability Name: Downbursts
Ability Class: Melee Warrior
Ability Position: Passive

Each hero can have a unique Ability in one out of 4 slots, represented by an equipment type (arms, legs, body, head). These abilities will be in slots 1, 2, 3, or Ultimate. The total number of abilities in-game is 72. The same ability can’t be in two slots at the same time.

For example, if your hero has Lightning Bolt in Slot 1- Arms, it will always remain there. The ability class is Ranged Wizard, meaning that Ranged Wizards will get boosted stats from the equipment. All other Hero classes will have reduced stats.
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The Hero can have a combination of all the abilities available. The only rule is that one Hero can not have multiple abilities in the same position.

The dragon Gio is a unique character that can spawn three times during a match, either at the top left or the bottom right of the map. Defeating the dragon Gio drops a Giostone, which serves as a power-up to the Hero that runs over it and picks it up. The power-ups can be increased attack, defense, movement speed, attack speed, etc. If the Hero carrying the Giostone gets killed, the stone drops and can be taken by another Hero that runs over it. If one team collects all three Giostones, they receive a team buff, and the team creeps become more powerful.

Players can buy items in the Base to increase their stats or buy consumables to use during the match. Apart from having an inventory to keep the items, there is also a stash where players can store up to three items/ consumables.

There are two shrines on the map (one for each team) that can heal players (restore HP and Mana) without them needing to go back to the main base. These structures can be destroyed.

Players will collect GIOS (utility token, non-blockchain) through the game and have to win to keep the tokens at the end. The collected tokens will be divided among the five players at the end of the game for the winning team.

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Stats

There are 3 base stats that heroes have and represent:

  • Strength ( Damage / Max Health / Health Regen )
  • Agility ( Evasion / Attack Speed / Armor )
  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )
  • 1 Strength = 0.02 HP/ sec Regen
  • 1 Strength = 10 Health
  • 1 Strength = 1 Damage

  • 1 Agility = 0.3% Evasion
  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged
  • 1 Agility = 0.3% Armor

  • 1 Intelligence = 0.3% ability amplification (AMP)
  • 1 Intelligence = 10 Mana
  • 1 Intelligence = 0.02 Mana/sec Regen
  • (This is only a reference)

Evasion represents a chance for the Hero to dodge an attack.
Evasion applies only for Normal Attacks (auto-attacks), not for abilities.

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Hero Classes

Battle For Giosone comes with 6 (six) different types of Heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

Choose a Hero with certain spells, depending on which position you want to play in the game.

Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

The 6 Types of Heroes are:
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
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    Hero Levels

    The Hero always starts the battle at Level 1. During the game, they can level up to level 10 by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats, 0.5 Other Attributes for Melee
  • 2 - 3 Level = 2 Main Attribute Stats, 1 Other Attributes for Melee
  • 3 - 4 Level = 3 Main Attribute Stats, 1.5 Other Attributes for Melee
  • 4 - 5 Level = 4 Main Attribute Stats, 2 Other Attributes for Melee
  • 5 - 6 Level = 5 Main Attribute Stats, 2.5 Other Attributes for Melee
  • 6 - 7 Level = 6 Main Attribute Stats, 3 Other Attributes for Melee
  • 7 - 8 Level = 7 Main Attribute Stats, 3.5 Other Attributes for Melee
  • 8 - 9 Level = 8 Main Attribute Stats, 4 Other Attributes for Melee
  • 9 - 10 Level = 9 Main Attribute Stats, 4.5 Other Attributes for Melee
  • (This is only a reference)
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    Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats, 0.6 Other Attributes for Ranged
  • 2 - 3 Level = 1.6 Main Attribute Stats, 1.2 Other Attributes for Ranged
  • 3 - 4 Level = 2.4 Main Attribute Stats, 1.8 Other Attributes for Ranged
  • 4 - 5 Level = 3.2 Main Attribute Stats, 2.4 Other Attributes for Ranged
  • 5 - 6 Level = 4 Main Attribute Stats, 3 Other Attributes for Ranged
  • 6 - 7 Level = 4.8 Main Attribute Stats, 3.6 Other Attributes for Ranged
  • 7 - 8 Level = 5.6 Main Attribute Stats, 4.2 Other Attributes for Ranged
  • 8 - 9 Level = 6.4 Main Attribute Stats, 4.8 Other Attributes for Ranged
  • 9 - 10 Level = 7.2 Main Attribute Stats, 5.4 Other Attributes for Ranged
  • (This is only a reference)
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    TOURNAMENTS AND
    ESPORTS

    Battle For Giostone is a game with a competitive spirit. Esports are a crucial component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, the Battle For Giostone system is a perfect fit for hosting competitive Esports events.

    In order to reward our most talented and skilled players, we are hosting events with large prize pools that will provide countless hours of entertainment for everyone in our metaverse.

    Up until now, we’ve hosted and broadcasted online Tournaments, created The Primal Giostone League, and visited Gamescon and The Vibe Factory Fair to host in-person Esports competitions.

    There will be avenues for third-party tournament organizers to be able to create their own events.

    We strongly believe that competitive players will be a core part of our community and want to be able to make their time, effort, and skills worthwhile. Building a game with a robust infrastructure in Esports is one of the main goals of our project.

    We will host and allow the community to host Esports tournaments, and we believe this will be the key factor for our future growth.

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    ECONOMY AND
    LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members will be rewarded for their time, effort, and skills.
    To ensure that our economy will last, we must act very carefully because it takes only one mistake to ruin the economy. At the same time, we must always care and listen to our community's feedback.
    The key strategies to satisfy the community and sustain the long-term economy are:

    To make Battle For Giostone a FUN and EXCITING game to play.

    Although many players will be playing for returns on their effort, having players that play for fun and enjoy the game regardless of the rewards is the key to long-term sustainability. This is the reason why we are making Battle For Giostone a fun and exciting game above anything else.

    More Utility to your Heroes

    We will add new Game Modes in the Battle For Giostone Universe to add more Utility to your Heroes. This means that the Hero you own can play new game modes outside the Classical and Ranked 5v5 mode and Story Mode to earn different resources and tokens.
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    Automated Forging fees Adjustment

    We are building an Algorithm that will adjust the forging fees and avoid problems like GIOS oversupply or undersupply.
    Oversupply may result in an extremely low GIOS price, making the game unprofitable for the players that grind GIOS.
    Undersupply may result in an unreal high GIOS price that, after a certain time, will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the forging fees and ensure those 2 things will never happen.
    Based on factors such as network activity, BFG price, BFG/GIOS conversion rate, daily active users, and the number of forges per week. (subject to change)
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    Make Battle For Giostone independent of Player Growth

    In the beginning, we have to maximize our growth, and BFG Economy will depend on new Players for some time. This way, Forgers will profit by selling new heroes on the Marketplace, and GIOS Grinders will profit by selling GIOS to Forgers.
    • We will create cosmetics that will make your Hero look exclusive. These cosmetics will be purchasable with GIOS.
    • Wager x Amount of GIOS and play a ranked match. After the match, the winning team shares 90% of the Tokens, and 10% are burned.
    • Craft cosmetics upgrades by releasing one of your Heroes.
    • Merge 2 heroes to gain a certain ability.
    We will introduce more Plans later.
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    Esports and Tournaments

    Battle For Giostone is a game with a competitive spirit. Esports are the key thing when it comes to long-term sustainability.

    We will host events with large prize pools to reward the best players in our Universe. This is critical because competitive players will try different strategies to become the best in the world.

    Those players will always strengthen our economy by putting effort, time, and resources into the ecosystem.

    Sponsorship Revenue

    The economic sustainability of Battle For Giostone will benefit from fresh capital brought in from brands and companies. Brands and companies that would like to promote themselves in non-intrusive ways (a banner on the map, recall effects, Hero skins, tower designs, creep skins, etc.) will help motivate players by increasing Esports or Leaderboards prize pools, and aid in creating special events.

    The revenue made from them will be used for Esports rewards, Player rewards, and development purposes.
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    HERO FORGING



    To Forge a hero, players must select Hero Class and desired abilities. The Forge cost is determined by the percentage you set for each ability.

    Let's say you want a Melee Warrior with certain abilities. You have to select the Class and your desired abilities and then set them to a maximum percentage of 70% for abilities. The cost will be higher, but you have a higher chance of getting your desired combination.

    Subject to change

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    CHAPTER III

    TOKENOMICS AND DISTRIBUTION

    BFG

    BFG is the main currency of the game, and it will be used for everything inside the Battle For Giostone Universe.

    BFG will be used for marketplace transactions (buying and selling heroes, skins, and modifiers), leaderboards rewards, Esports rewards, revenue sharing, betting on Esports teams on our platform, and Compendium purchases and upgrades.

    We believe that true decentralization is what gamers deserve. The shift to a proper decentralized organization will happen gradually over time.
    The BFG Treasury receives tokens from
    • 5% of all BFG NFT marketplace transactions.
    • The BFG Fee for Forging.
    • There will be more income sources for the Treasury later.
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    GIOS UTILITY

    GIOS is a non-blockchain token with the purpose of minimizing blockchain interactions.
    - GIOS is like in-game Credits that are stored in a centralized database.
    - GIOS can be used to Forge new heroes and obtain certain cosmetics from the in-game shop.
    - GIOS can be obtained by playing the game.

    How it works:

    - When you convert GIOS to BFG, you will initially take BFG from the Ecosystem fund. This will be the case for the first 5 years. When the fund is exhausted, after 5 years, you will be taking BFG from the Treasury, which will be filled in the meantime by different activities such as marketplace fees, compendium purchases, Esports, etc.
    - This way, people can not trade GIOS on exchanges and make a profit from it.

    We are building an AI algorithm that will try to predict the next week's Forgings based on previous stats, daily active users, and other statistics.

    Based on these stats, the AI will adjust the GIOS needed to forge a hero to protect the GIOS from oversupply or undersupply. This makes our unique utility token economy different from the other games and economies.
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    REVENUE SHARING


    Part of the in-game revenue will be shared with people who stake a large quantity of BFG tokens as a Gio NFT. Staking a larger share of BFG tokens corresponds to receiving a larger piece of the revenue. There will be three slots to upgrade each Gio NFT with modifiers. These upgrades will be linked to the attached modifiers (cosmetics drops, reduced forging time, energy refresh, guaranteed skill when forging, etc.)

    The modifiers will randomly spawn inside the game. Players who own Heroes can keep the modifiers that spawn after winning a match. This is the optimal way to make a Web3 game that’s sustainable and has a circular economy.
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    DISTRIBUTION AND UNLOCK

    The text below shows the maximum issuance of BFG over the years and the total supply.
    The total supply of our governance token is limited to 150,000,000.
    BFG Holders will be able to vote for future updates of the game and earn rewards by Revenue Sharing.
    Tokens will be locked. Over time, a certain amount of the tokens will be unlocked.
    BFG Tokens Distribution (Total Supply: 150,000,000)
    30


    Player Rewards: BFG (20%) - 30 Million BFG - 3-month cliff, linear daily vesting for 48 months
    Team: (20%) - 30 Million BFG - 12-month cliff, linear daily vesting for 48 months
    Ecosystem Fund (15%) - 22.5 Million BFG - 3-month cliff, then discretionary, first unlocks slated for tournaments
    Liquidity: 10% - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
    Private Round: (10%) - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
    Reserve (6.375%) - 9.5625 Million BFG - 6-month cliff, linear vesting for 6 months
    Seed: (6%) - 9 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
    Advisors (5%) - 7.5 Million BFG - 12-month cliff, linear daily vesting for 48 months
    Avalaunch IDO (3.125%) - 4.6875 Million BFG - 100% unlocked
    Gold Stakers: (3%) - 4.5 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
    Airdrop Fund (1.5%) - 2.25 Million BFG - Discretionary unlock
    Marketplace Fee: 5%
    Marketplace Fee Distribution: 25% M-Tech (Further Development, Expenses, etc.), 75% (Community Treasury)
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    Player Rewards

    30.000.000 BFG Tokens

    The best players are always rewarded. This doesn’t mean that others won’t be rewarded. That’s why we reserved 20% of the entire token supply as a reward to people who play our game.

    Detailed Unlock Schedule:
    Three months after the TGE, the linear daily vesting starts for Player Rewards.

    Every day after month 3 will unlock an additional 0,069444% of the Player Rewards token supply for 48 months up to a 100% unlock.

    Team

    20% of the token supply is reserved for the team, rewarding them for their loyalty, dedication, and hard work.

    30.000.000 BFG Tokens

    Detailed Unlock Schedule:
    Twelve months after the TGE, the linear daily vesting starts for the Team.

    Every day after month 12 will unlock an additional 0,069444% of the Team token supply for 48 months up to a 100% unlock.
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    Ecosystem Fund

    22.500.000 BFG Tokens

    This fund will be used for Esports events such as tournaments, leaderboards rewards, leagues, etc.
    Detailed Unlock Schedule:
    Discretionary unlocks will be enabled three months after the TGE.

    Liquidity

    15.000.000 BFG Tokens

    This fund will be used in the Revenue Sharing program, ensuring that all of the people who prove their loyalty by staking BFG tokens will be rewarded with the game's profits in the form of BFG tokens.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for Liquidity.
    Every day after month six will unlock 0.27778% of the Liquidity Token Supply for 12 months up to a 100% unlock.
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    Private Round:

    15.000.000 BFG Tokens (price: 0.04333 USD)

    This fund is reserved for investors who bought into the Battle For Giostone Private Round.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Private Round.

    Every day after month six will unlock 0.27778% of the Private Round token supply for 12 months up to a 100% unlock.

    Reserve:

    9.562.500 BFG Tokens

    We need to release updates to keep the pleasure that our Universe brings to you. This fund is reserved for further development updates.

    Detailed Unlock Schedule:
    The linear daily vesting starts for the Reserve Fund six months after the TGE.

    Every day after month six will unlock an additional 0,55556% of the Reserve token supply for 6 months up to a 100% unlock.
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    Seed:

    9.000.000 BFG Tokens (price: 0.0333 USD)

    This fund is reserved for investors who bought into the Battle For Giostone Seed Round.

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Seed.

    Every day after month six will unlock 0.27778% of the Seed token supply for 12 months up to a 100% unlock.

    Advisors:

    This fund is reserved for advisors who help keep Battle For Giostone on the right track, and help with their proven expertise to make this project successful.

    7.500.000 BFG Tokens

    Twelve months after the TGE, the linear daily vesting starts for the Advisors.

    Every day after month 12 will unlock an additional 0,069444% of the Advisors token supply for 48 months up to a 100% unlock.
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    Avalaunch IDO:

    This fund is reserved for the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.678.500 BFG Tokens (price: 0.05333 USD)

    100% unlocked after the TGE.

    Gold Stakers:

    This fund is reserved for the Gold Stakers of the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.500.000 BFG Tokens (price: 0.03333 USD)

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Gold Stakers.

    Every day after month six will unlock 0.27778% of the Gold Stakers token supply for 12 months up to a 100% unlock.
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    Airdrop Fund:

    This fund is reserved for rewarding BFG holders or players at an unspecified time in the future.

    2.250.000 BFG Tokens

    Discretionary unlock.

    Marketplace Fee

    Marketplace transactions Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. The M-Tech team keeps 1.25%, and the rest goes to the Treasury.
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    CHAPTER IV

    ROADMAP AND COMPLETED MILESTONES

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea and Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev and Arts Team

    October 2021 - PPC game Pre-production phase and GDD

    Q1 2022

  • -BFG ERC - 20 token development
  • -Official Website Launch
  • -BFG Staking Platform Dev
  • -PC game Production phase
  • Q2 2022

  • - SEED Round Funding
  • - Official Forum Launch
  • - Closed MVP Game launch
  • 39

    Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - NFT ERC-20 token launch
  • - Esports
  • Q4 2022

  • - Token Sale
  • - CoinMarketCap Listing
  • - Esports
  • - Promoting the game at physical events
  • Q1 2023

  • - Primal Giostone League…
  • - GIOS utility token launch…
  • - Heroes Sale…
  • - Marketplace release…
  • - Betting Platform release…
  • Q2 2023

  • - Start Working on Mobile Version…
  • 40

    CHAPTER IV

    THE TEAM

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    41

    COO
    M-Tech Entertainment

    Dimitar Solakov

    42

    Co-Founder & Game Balancer
    M-Tech Entertainment

    Theeban Siva

    43

    Co-Founder & CTO
    M-Tech Entertainment

    Ana Tosheva

    44

    Co-Founder & CMO
    M-Tech Entertainment

    Kiril Lisichkov

    45

    Co-Founder & CFO
    M-Tech Entertainment

    Stojanco Gorbashliev

    46

    Co-Founder
    M-Tech Entertainment

    Vasko Pop-Gligorov

    47

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev

    48

    Head of Growth
    M-Tech Entertainment

    Stefan Savevski

    49
    Disclaimer: The ownership of BFG tokens does not represent any participation in M-Tech Entertainment or any rights of payment, remuneration, profit distribution, or money reward. This document has been prepared in good faith to provide a comprehensive overview of the Battle for Giostone game and BFG token sale and is for information purposes only. The development of the concept or implementation of the Battle for Giostone game and any mobile applications may be amended or modified in the future. Please also note that the Battle For Giostone Project itself may be redesigned or otherwise revised in the future if that is required for any material reasons (including, but not limited to, commercial considerations, technical possibilities, or the need to ensure compliance with any (existing or future) applicable laws and regulations, or any other material reasons). BFG tokens are not intended to constitute securities in any jurisdiction. This document does not include a prospectus or offer document of any sort and is not intended to constitute an offer of securities or a solicitation for investments in securities in any jurisdiction. The contents of this document are not a financial promotion. Therefore, none of the contents of this document serves as an invitation or inducement to engage in any sort of investment activity. U.S. Persons, as defined in Regulation S under the U.S. Securities Act of 1933, as amended (the "U.S. Securities Act"), are prohibited from accessing this document and the Battle for Giostone website. Nothing in this document or Battle for Giostone website shall be deemed to constitute an offer, offer to sell, or the solicitation of an offer to buy any securities in any U.S. jurisdiction. Each person accessing this document or Battle for Giostone website will be deemed to have understood and agreed that: (1) he is not a U.S. citizen and he is located outside of the U.S.; (2) any securities described herein have not been and will not be registered under the U.S. Securities Act or with any securities regulatory authority of any state or other jurisdiction of the United States, and may not be offered, sold or delivered within the United States or to, or for the account or benefit of, U.S. persons except pursuant to an exemption from, or in a transaction not subject to, the registration requirements of the U.S. Securities Act and applicable state securities laws. Do not contribute any money you can't afford to lose in the BFG Token Sale. Make sure you read and understand this document and TERMS AND CONDITIONS FOR PARTICIPATING IN THE BFG TOKEN SALE (including all warnings regarding the possible token value, technical, regulatory, and any other risks; as well as all disclaimers contained therein), as will be published on our website Battle for Giostone (as they may be amended from time to time). Should you have any questions regarding the Giostone project, BFG token, the contents of this document, or the sale of BFG tokens, please, do not hesitate to contact contact@battleforgiostone.com or Discord.

    The Universe of Battle For Giostone

    Developed by
    M-Tech Entertainment
    "Last revised on: 31.01.2023 - Version 1.5"

    DISCLAIMER

    The information in this document is of informational nature only, can be subject to change or update without notice, and should not be construed as a commitment by M-Tech Entertainment. This document, and parts thereof, must not be reproduced or copied without the permission of M-Tech Entertainment, and the contents must not be imparted to a third party nor be used for any unauthorized purpose.

    CONTENTS



    INTRODUCTION

    Battle For Giostone is a true free-to-play Web3 MOBA.

    Instead of having hundreds of predefined Heroes, players can customize their own. There are 6 Hero Classes and 72 Abilities. Heroes can only have a limited combination of 4 abilities out of the total 72, which makes more than 3.5 million different combinations.

    Every ability corresponds to a specific equipment type: arms, legs, torso, and head. This means that Heroes with different abilities will look unique.

    Matches will last for 30 minutes. Players will battle in 5 vs 5 MOBA matches. If none of the main structures get destroyed in 25 minutes, all of the players will be teleported to a new location which will resemble a sudden death round in a Battle Royale format. The playing field territory will shrink, ensuring fast-paced combat where only one team will emerge victorious.

    The Giostone is a unique item that drops when players defeat the Dragon Gio. Picking up the Giostone increases a Hero's stats (more attack, defense, movement speed, etc.). If the Hero holding the Giostone gets defeated, they will drop it, and other players can pick it up. The Dragon Gio spawns three times. If one team collects all three Giostones, they will receive a team buff and stronger creeps.

    There will be 10 free Heroes that will rotate weekly, and players can earn in-game rewards. If players want to own their assets, they can use digital collectibles to earn resources, which they can trade and sell to other players.

    Not only would you battle against other players in 5 vs 5 MOBA matches, but you will also be able to play a Story Mode. By playing the Story Mode, you will encounter and battle unique creatures that drop materials for the Forging Machine, which offers you the option to produce new heroes.

    Whether you choose to Battle, Collect or Forge, there will always be a place for you in our Universe. Players can utilize and produce countless combinations to use in a battle. The creative gamers will always find the best strategy to steal the Giostone, destroy the enemy base, or meet another victory condition.

    Battle For Giostone is currently a playable game but is still in Closed-Alpha development, which means that everything stated here can be subject to change.

    Battle For Giostone Universe

    ECONOMY

    Battle For Giostone is different from other games because it has a unique set of game mechanics and requires the player to utilize a wide range of skills to compete on a higher level.

    The key difference is the player-driven economy that allows players to earn rewards in many ways. You will be able to earn rewards through the following:


    - Be a Top Player on the Leaderboards

    Battle For Giostone aims to reward the most skilled players. Battling against other players and climbing one of the top spots on the leaderboards ensures players will receive BFG and GIOS tokens.


    - Winning Matches

    If you’ve got a Hero, you can earn GIOS tokens after every victory (a limited number per day).
    - Forging and Selling Heroes Heroes can be played inside the game to earn tokens or sold on the Marketplace.


    - Winning Esports Events

    Tournaments, Leagues, and Esports events are places where you can earn massive rewards if you’ve got the skills to win.


    - Staking BFG (Revenue Sharing)

    The Revenue Sharing program rewards stakers with a share of the revenue made inside the game based on the amount of locked BFG tokens. Modifiers can be used as enhancements and will spawn inside the game.


    - Selling Cosmetics

    Skins for Heroes and Abilities can be sold on the Marketplace.

    MISSION

    Our mission is to create a game intended to set new standards for the MOBA Genre while rewarding the community for their time, effort, and skills spent in our game and creating International Esports events.

    We aim to create new types of jobs in the real world. We encourage teaming up with other players, grinding up in the leaderboards, creating guilds, and competing in their own Esports events organized by communities or individuals.

    Our goal is to create a fun and enjoyable game for all types of players.

    We will create an ecosystem where every individual will have a place.

    These things will create a sustainable ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

    VISION

    M-Tech Entertainment was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserve.

    We want to show that gaming is not a waste of time and that it’s a worthwhile experience. We want to change how people view games by allowing gamers to participate in something bigger while being compensated for their time, effort, and skills.

    GAMEPLAY

    THE BATTLE

    Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete against each other to destroy a base defended by the opposing team for the first 25 minutes. If the first victory condition is not met, all players get teleported to a different location, and the territory will start to shrink, forcing them to fight. The last team remaining in the Battle Royale is the victor.

    Each player controls a character (Hero) with a set of unique Abilities. Every Ability has a separate class which can be any of the 6 (six) hero classes (Melee Warrior, Ranged Warrior, Melee Assassin, Ranged Assassin, Melee Wizard, Ranged Wizard). An Ability position can be either first (arms), second (legs), passive (body), or ultimate (head).


    Example: Ability Name: Downbursts
    Ability Class: Melee Warrior
    Ability Position: Passive

    Each hero can have a unique Ability in one out of 4 slots, represented by an equipment type (arms, legs, body, head). These abilities will be in slots 1, 2, 3, or Ultimate. The total number of abilities in-game is 72. The same ability can’t be in two slots at the same time.
    For example, if your hero has Lightning Bolt in Slot 1- Arms, it will always remain there. The ability class is Ranged Wizard, meaning that Ranged Wizards will get boosted stats from the equipment. All other Hero classes will have reduced stats.

    The Hero can have a combination of all the abilities available. The only rule is that one Hero can not have multiple abilities in the same position.

    The dragon Gio is a unique character that can spawn three times during a match, either at the top left or the bottom right of the map. Defeating the dragon Gio drops a Giostone, which serves as a power-up to the Hero that runs over it and picks it up. The power-ups can be increased attack, defense, movement speed, attack speed, etc. If the Hero carrying the Giostone gets killed, the stone drops and can be taken by another Hero that runs over it. If one team collects all three Giostones, they receive a team buff, and the team creeps become more powerful.
    Players can buy items in the Base to increase their stats or buy consumables to use during the match. Apart from having an inventory to keep the items, there is also a stash where players can store up to three items/ consumables.

    There are two shrines on the map (one for each team) that can heal players (restore HP and Mana) without them needing to go back to the main base. These structures can be destroyed.

    Players will collect GIOS (utility token, non-blockchain) through the game and have to win to keep the tokens at the end. The collected tokens will be divided among the five players at the end of the game for the winning team.

    Stats

    There are 3 base stats that heroes have and represent:
  • Strength ( Damage / Max Health / Health Regen )

  • Agility ( Evasion / Attack Speed / Armor )

  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )

  • 1 Strength = 0.02 hp / sec Regen
  • 1 Strength = 10 Health
  • 1 Strength = 1 Damage


  • 1 Agility = 0.3% Evasion
  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged
  • 1 Agility = 0.3% Armor


  • 1 Intelligence = 0.3% ability amplification (AMP)
  • 1 Intelligence = 10 Mana
  • 1 Intelligence = 0.02 Mana/sec Regen (This is only a reference)


  • (This is only a reference)

  • Evasion represents a chance for the Hero to dodge an attack.
    Evasion applies only for Normal Attacks (auto-attacks), not for abilities.

    Hero Classes

    Battle For Giosone comes with 6 (six) different types of Heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

    Choose a Hero with certain spells, depending on which position you want to play in the game.

    Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

    The 6 Types of Heroes are:
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
  • Hero Levels

    The Hero always starts the battle at Level 1. During the game, they can level up to level 10 by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats, 0.5 Other Attributes for Melee

  • 2 - 3 Level = 2 Main Attribute Stats, 1 Other Attributes for Melee

  • 3 - 4 Level = 3 Main Attribute Stats, 1.5 Other Attributes for Melee

  • 4 - 5 Level = 4 Main Attribute Stats, 2 Other Attributes for Melee

  • 5 - 6 Level = 5 Main Attribute Stats, 2.5 Other Attributes for Melee

  • 6 - 7 Level = 6 Main Attribute Stats, 3 Other Attributes for Melee

  • 7 - 8 Level = 7 Main Attribute Stats, 3.5 Other Attributes for Melee

  • 8 - 9 Level = 8 Main Attribute Stats, 4 Other Attributes for Melee

  • 9 - 10 Level = 9 Main Attribute Stats, 4.5 Other Attributes for Melee
  • (This is only a reference)
  • Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats, 0.6 Other Attributes for Ranged

  • 2 - 3 Level = 1.6 Main Attribute Stats, 1.2 Other Attributes for Ranged

  • 3 - 4 Level = 2.4 Main Attribute Stats, 1.8 Other Attributes for Ranged

  • 4 - 5 Level = 3.2 Main Attribute Stats, 2.4 Other Attributes for Ranged

  • 5 - 6 Level = 4 Main Attribute Stats, 3 Other Attributes for Ranged

  • 6 - 7 Level = 4.8 Main Attribute Stats, 3.6 Other Attributes for Ranged

  • 7 - 8 Level = 5.6 Main Attribute Stats, 4.2 Other Attributes for Ranged

  • 8 - 9 Level = 6.4 Main Attribute Stats, 4.8 Other Attributes for Ranged

  • 9 - 10 Level = 7.2 Main Attribute Stats, 5.4 Other Attributes for Ranged
  • ( This is only a reference )
  • TOURNAMENTS AND E-SPORTS

    Battle For Giostone is a game with a competitive spirit. Esports are a crucial component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, the Battle For Giostone system is a perfect fit for hosting competitive Esports events.

    In order to reward our most talented and skilled players, we are hosting events with large prize pools that will provide countless hours of entertainment for everyone in our metaverse.

    Up until now, we’ve hosted and broadcasted online Tournaments, created The Primal Giostone League, and visited Gamescon and The Vibe Factory Fair to host in-person Esports competitions.

    There will be avenues for third-party tournament organizers to be able to create their own events.

    We strongly believe that competitive players will be a core part of our community and want to be able to make their time, effort, and skills worthwhile. Building a game with a robust infrastructure in Esports is one of the main goals of our project.

    We will host and allow the community to host Esports tournaments, and we believe this will be the key factor for our future growth.

    ECONOMY AND LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members will be rewarded for their time, effort, and skills.

    To ensure that our economy will last, we must act very carefully because it takes only one mistake to ruin the economy. At the same time, we must always care and listen to our community's feedback.

    The key strategies to satisfy the community and sustain the long-term economy are:

    To make BFG a FUN and EXCITING game to play.

    Although many players will be playing for returns on their effort, having players that play for fun and enjoy the game regardless of the rewards is the key to long-term sustainability. This is the reason why we are making Battle For Giostone a fun and exciting game above anything else.

    More Utility to your Heroes

    We will add new Game Modes in the Battle For Giostone Universe to add more Utility to your Heroes. This means that the Hero you own can play new game modes outside the Classical and Ranked 5v5 mode and Story Mode to earn different resources and tokens.

    Automated Re-Production fees Adjustment

    We are building an Algorithm that will adjust the forging fees and avoid problems like GIOS oversupply or undersupply.
    Oversupply may result in an extremely low GIOS price, making the game unprofitable for the players that grind GIOS.
    Undersupply may result in an unreal high GIOS price that, after a certain time, will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the forging fees and ensure those 2 things will never happen.
    Based on factors such as network activity, BFG price, BFG/GIOS conversion rate, daily active users, and the number of forges per week. (subject to change)

    Make BFG independent on Player Growth

    In the beginning, we have to maximize our growth, and BFG Economy will depend on new Players for some time. This way, Forgers will profit by selling new heroes on the Marketplace, and GIOS Grinders will profit by selling GIOS to Forgers.

    • We will create cosmetics that will make your Hero look exclusive. These cosmetics will be purchasable with GIOS
    • Wager x Amount of GIOS and play a ranked match. After the match, the winning team shares 90% of the Tokens, and 10% are burned.
    • Craft cosmetics upgrades by releasing one of your Heroes.
    • Merge 2 heroes to gain a certain ability.

    We will introduce more Plans later.

    Esports and Tournaments

    Battle For Giostone is a game with a competitive spirit. Esports are the key thing when it comes to long-term sustainability.

    We will host events with large prize pools to reward the best players in our Universe. This is critical because competitive players will try different strategies to become the best in the world.

    Those players will always strengthen our economy by putting effort, time, and resources into the ecosystem.

    Sponsorship Revenue

    The economic sustainability of Battle For Giostone will benefit from fresh capital brought in from brands and companies. Brands and companies that would like to promote themselves in non-intrusive ways (a banner on the map, recall effects, Hero skins, tower designs, creep skins, etc.) will help motivate players by increasing Esports or Leaderboards prize pools, and aid in creating special events.

    The revenue made from them will be used for Esports rewards, Player rewards, and development purposes.

    HERO FORGING

    To Forge a hero, players must select Hero Class and desired abilities. The Forge cost is determined by the percentage you set for each ability.

    Let's say you want a Melee Warrior with certain abilities. You have to select the Class and your desired abilities and then set them to a maximum percentage of 70% for abilities. The cost will be higher, but you have a higher chance of getting your desired combination.

    (Subject to change)

    TOKENOMICS AND DISTRIBUTION

    BFG

    BFG is the main currency of the game, and it will be used for everything inside the Battle For Giostone Universe.

    BFG will be used for marketplace transactions (buying and selling heroes, skins, and modifiers), leaderboards rewards, Esports rewards, revenue sharing, betting on Esports teams on our platform, and Compendium purchases and upgrades.

    We believe that true decentralization is what gamers deserve. The shift to a proper decentralized organization will happen gradually over time.

    The BFG Treasury receives tokens from
    • 5% of all BFG NFT marketplace transactions.
    • The BFG Fee for Forging.
    • There will be more income sources for the Treasury later.


    GIOS UTILITY

    - GIOS is a non-blockchain token with the purpose of minimizing blockchain interactions.
    - GIOS is like in-game Credits that are stored in a centralized database.
    - GIOS can be used to Forge new heroes and obtain certain cosmetics from the in-game shop.
    - GIOS can be obtained by playing the game.

    How it works:

    - When you convert GIOS to BFG, you will initially take BFG from the Ecosystem fund. This will be the case for the first 5 years. When the fund is exhausted, after 5 years, you will be taking BFG from the Treasury, which will be filled in the meantime by different activities such as marketplace fees, compendium purchases, Esports, etc. - This way, people can not trade GIOS on exchanges and make a profit from it.

    We are building an AI algorithm that will try to predict the next week's Forgings based on previous stats, daily active users, and other statistics.

    Based on these stats, the AI will adjust the GIOS needed to forge a hero to protect the GIOS from oversupply or undersupply. This makes our unique utility token economy different from the other games and economies.

    REVENUE SHARING

    Part of the in-game revenue will be shared with people who stake a large quantity of BFG tokens as a Gio NFT. Staking a larger share of BFG tokens corresponds to receiving a larger piece of the revenue. There will be three slots to upgrade each Gio NFT with modifiers. These upgrades will be linked to the attached modifiers (cosmetics drops, reduced forging time, energy refresh, guaranteed skill when forging, etc.)
    The modifiers will randomly spawn inside the game. Players who own Heroes can keep the modifiers that spawn after winning a match. This is the optimal way to make a Web3 game that’s sustainable and has a circular economy.

    DISTRIBUTION AND UNLOCK

    The text below shows the maximum issuance of BFG over the years and the total supply.

    BFG Tokens Distribution
    (Total Supply : 150,000,000)

    BFG Holders will be able to vote for future updates of the game and earn rewards by Revenue Sharing.
    Tokens will be locked. Over time, a certain amount of the tokens will be unlocked.
    BFG Tokens Distribution (Total Supply: 150,000,000)

  • Player Rewards: BFG (20%) - 30 Million BFG - 3-month cliff, linear daily vesting for 48 months
  • Team: (20%) - 30 Million BFG - 12-month cliff, linear daily vesting for 48 months
  • Ecosystem Fund (15%) - 22.5 Million BFG - 3-month cliff, then discretionary, first unlocks slated for tournaments
  • Liquidity: 10% - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Private Round: (10%) - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Reserve (6.375%) - 9.5625 Million BFG - 6-month cliff, linear vesting for 6 months
  • Seed: (6%) - 9 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Advisors (5%) - 7.5 Million BFG - 12-month cliff, linear daily vesting for 48 months
  • Avalaunch IDO (3.125%) - 4.6875 Million BFG - 100% unlocked
  • Gold Stakers: (3%) - 4.5 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Airdrop Fund (1.5%) - 2.25 Million BFG - Discretionary unlock
  • Marketplace Fee: 5%

    Marketplace Fee Distribution: 25% M-Tech (Further Development, Expenses, etc.), 75% (Community Treasury)

    Seed

    9.000.000 BFG Tokens (price: 0.0333 USD)


    This fund is reserved for investors who bought into the Battle For Giostone Seed Round.
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Seed.
    Every day after month six will unlock 0.27778% of the Seed token supply for 12 months up to a 100% unlock.

    Player Rewards

    30,000,000.00 tokens


    The best players are always rewarded. This doesn’t mean that others won’t be rewarded. That’s why we reserved 20% of the entire token supply as a reward to people who play our game.

    Detailed Unlock Schedule

    Three months after the TGE, the linear daily vesting starts for Player Rewards.

    Every day after month 3 will unlock an additional 0,069444% of the Player Rewards token supply for 48 months up to a 100% unlock.

    Team

    20% of the token supply is reserved for the team, rewarding them for their loyalty, dedication, and hard work.
    30.000.000 BFG Tokens
    Detailed Unlock Schedule:
    Twelve months after the TGE, the linear daily vesting starts for the Team.
    Every day after month 12 will unlock an additional 0,069444% of the Team token supply for 48 months up to a 100% unlock.


    Ecosystem Fund

    22.500.000 BFG Tokens
    This fund will be used for Esports events such as tournaments, leaderboards rewards, leagues, etc.

    Detailed Unlock Schedule:
    Discretionary unlocks will be enabled three months after the TGE.

    Liquidity

    15.000.000 BFG Tokens
    This fund will be used in the Revenue Sharing program, ensuring that all of the people who prove their loyalty by staking BFG tokens will be rewarded with the game's profits in the form of BFG tokens.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for Liquidity.

    Every day after month six will unlock 0.27778% of the Liquidity Token Supply for 12 months up to a 100% unlock.

    Private Round:

    15.000.000 BFG Tokens (price: 0.04333 USD)
    This fund is reserved for investors who bought into the Battle For Giostone Private Round.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Private Round.
    Every day after month six will unlock 0.27778% of the Private Round token supply for 12 months up to a 100% unlock.

    Reserve:

    9.562.500 BFG Tokens
    We need to release updates to keep the pleasure that our Universe brings to you. This fund is reserved for further development updates.

    Detailed Unlock Schedule:
    The linear daily vesting starts for the Reserve Fund six months after the TGE.
    Every day after month six will unlock an additional 0,55556% of the Reserve token supply for 6 months up to a 100% unlock.

    Seed:

    9.000.000 BFG Tokens (price: 0.0333 USD)
    This fund is reserved for investors who bought into the Battle For Giostone Seed Round.

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Seed.
    Every day after month six will unlock 0.27778% of the Seed token supply for 12 months up to a 100% unlock.

    Advisors:

    This fund is reserved for advisors who help keep Battle For Giostone on the right track, and help with their proven expertise to make this project successful.

    7.500.000 BFG Tokens

    Twelve months after the TGE, the linear daily vesting starts for the Advisors.
    Every day after month 12 will unlock an additional 0,069444% of the Advisors token supply for 48 months up to a 100% unlock.

    Avalaunch IDO:

    This fund is reserved for the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.678.500 BFG Tokens (price: 0.05333 USD)

    100% unlocked after the TGE.

    Gold Stakers:

    This fund is reserved for the Gold Stakers of the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.500.000 BFG Tokens (price: 0.03333 USD)

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Gold Stakers.
    Every day after month six will unlock 0.27778% of the Gold Stakers token supply for 12 months up to a 100% unlock.

    Airdrop Fund:

    This fund is reserved for rewarding BFG holders or players at an unspecified time in the future.

    2.250.000 BFG Tokens

    Discretionary unlock.

    Marketplace Fee

    Marketplace transactions Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. The M-Tech team keeps 1.25%, and the rest goes to the Treasury.

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea and Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev and Arts Team

    October - PC game Pre-production phase and GDD

    Q1 2022

  • -BFG ERC20 token development
  • -Official Website Launch
  • -BFG Staking Platform Dev
  • -PC game Production phase
  • Q2 2022

  • - SEED Round Funding
  • - Official Forum Launch
  • - Closed MVP Game launch ...
  • Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - NFT ERC-721 token launch
  • - Esports
  • Q4 2022

  • - Token Sale
  • - CoinMarketCap Listing
  • - Esports
  • - Promoting the game at physical events
  • Q1 2023

  • -Primal Giostone League…
  • -GIOS utility token launch…
  • -Heroes Sale…
  • -Marketplace release…
  • Betting Platform release…
  • Q2 2023

  • -Start Working on Mobile Version…
  • The Team

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    COO
    M-Tech Entertainment

    Dimitar Solakov

    Co-Founder & Game Balancer
    M-Tech Entertainment

    Theeban Siva

    Co-Founder & CTO
    M-Tech Entertainment

    Ana Tosheva

    Co-Founder & CMO
    M-Tech Entertainment

    Kiril Lisichkov

    Co-Founder & CFO
    M-Tech Entertainment

    Stojanco Gorbashliev

    Co-Founder
    M-Tech Entertainment

    Vasko Pop-Gligorov

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev

    Head of Growth
    M-Tech Entertainment

    Stefan Savevski

    Disclaimer: The ownership of BFG tokens does not represent any participation in M-Tech Entertainment nor any rights of payment, remuneration, profit distribution or money reward of any kind. This document has been prepared in good faith to provide a comprehensive overview of the Battle for Giostone game and BFG token sale and is for information purposes only.

    With the development the concept or implementation of Battle for Giostone game and/or any mobile applications may be amended or modified in the following. Please also note that Giostone Project itself may be redesigned or otherwise revised in future, if that would be required for any material reasons (including, but not limited to: commercial considerations, technical possibilities, or the need to ensure compliance with any (existing or future) applicable laws and regulations, or any other material reasons). BFG tokens are not intended to constitute securities in any jurisdiction.

    This document does not constitute a prospectus or offer document of any sort and is not intended to constitute an offer of securities or a solicitation for investments in securities in any jurisdiction. The contents of this document are not a financial promotion. Therefore, none of the contents of this document serves as an invitation or inducement to engage in any sort of investment activity.

    U.S. Persons, as defined in Regulation S under the U.S. Securities Act of 1933, as amended (the “U.S. Securities Act”), are prohibited from accessing this document and the Battle for Giostone website. Nothing in this document or Battle for Giostone website shall be deemed to constitute an offer, offer to sell, or the solicitation of an offer to buy, any securities in any U.S. jurisdiction. Each person accessing this document or Battle for Giostone website will be deemed to have understood and agreed that: (1) he is not a U.S. citizen and he is located outside of the U.S.; (2) any securities described herein have not been and will not be registered under the U.S. Securities Act or with any securities regulatory authority of any state or other jurisdiction of the United States, and may not be offered, sold or delivered within the United States or to, or for the account or benefit of, U.S. persons except pursuant to an exemption from, or in a transaction not subject to, the registration requirements of the U.S. Securities Act and applicable state securities laws.

    Do not contribute any money that you can’t afford to lose in the BFG Token Sale. Make sure you read and understand this document and TERMS AND CONDITIONS FOR PARTICIPATING IN THE BFG TOKEN SALE (including all warnings regarding possible token value, technical, regulatory and any other risks; as well as all disclaimers contained therein), as will be published on our website Battle for Giostone (as they may be amended from time to time).

    Should you have any questions regarding the Giostone project, BFG token, the contents of this document or the sale of BFG tokens, please, do not hesitate to contact contact@battleforgiostone.com or Discord.

    The Universe of Battle For Giostone

    Developed by
    M-Tech Entertainment
    "Last revised on: 31.01.2023 - Version 1.5"

    DISCLAIMER

    The information in this document is of informational nature only, can be subject to change or update without notice, and should not be construed as a commitment by M-Tech Entertainment. This document, and parts thereof, must not be reproduced or copied without the permission of M-Tech Entertainment, and the contents must not be imparted to a third party nor be used for any unauthorized purpose.

    CONTENTS



    INTRODUCTION

    Battle For Giostone is a true free-to-play Web3 MOBA.

    Instead of having hundreds of predefined Heroes, players can customize their own. There are 6 Hero Classes and 72 Abilities. Heroes can only have a limited combination of 4 abilities out of the total 72, which makes more than 3.5 million different combinations.

    Every ability corresponds to a specific equipment type: arms, legs, torso, and head. This means that Heroes with different abilities will look unique.

    Matches will last for 30 minutes. Players will battle in 5 vs 5 MOBA matches. If none of the main structures get destroyed in 25 minutes, all of the players will be teleported to a new location which will resemble a sudden death round in a Battle Royale format. The playing field territory will shrink, ensuring fast-paced combat where only one team will emerge victorious.

    The Giostone is a unique item that drops when players defeat the Dragon Gio. Picking up the Giostone increases a Hero's stats (more attack, defense, movement speed, etc.). If the Hero holding the Giostone gets defeated, they will drop it, and other players can pick it up. The Dragon Gio spawns three times. If one team collects all three Giostones, they will receive a team buff and stronger creeps.

    There will be 10 free Heroes that will rotate weekly, and players can earn in-game rewards. If players want to own their assets, they can use digital collectibles to earn resources, which they can trade and sell to other players.

    Not only would you battle against other players in 5 vs 5 MOBA matches, but you will also be able to play a Story Mode. By playing the Story Mode, you will encounter and battle unique creatures that drop materials for the Forging Machine, which offers you the option to produce new heroes.

    Whether you choose to Battle, Collect or Forge, there will always be a place for you in our Universe. Players can utilize and produce countless combinations to use in a battle. The creative gamers will always find the best strategy to steal the Giostone, destroy the enemy base, or meet another victory condition.

    Battle For Giostone is currently a playable game but is still in Closed-Alpha development, which means that everything stated here can be subject to change.

    Battle For Giostone Universe

    ECONOMY

    Battle For Giostone is different from other games because it has a unique set of game mechanics and requires the player to utilize a wide range of skills to compete on a higher level.

    The key difference is the player-driven economy that allows players to earn rewards in many ways. You will be able to earn rewards through the following:


    - Be a Top Player on the Leaderboards

    Battle For Giostone aims to reward the most skilled players. Battling against other players and climbing one of the top spots on the leaderboards ensures players will receive BFG and GIOS tokens.


    - Winning Matches

    If you’ve got a Hero, you can earn GIOS tokens after every victory (a limited number per day).
    - Forging and Selling Heroes Heroes can be played inside the game to earn tokens or sold on the Marketplace.


    - Winning Esports Events

    Tournaments, Leagues, and Esports events are places where you can earn massive rewards if you’ve got the skills to win.


    - Staking BFG (Revenue Sharing)

    The Revenue Sharing program rewards stakers with a share of the revenue made inside the game based on the amount of locked BFG tokens. Modifiers can be used as enhancements and will spawn inside the game.


    - Selling Cosmetics

    Skins for Heroes and Abilities can be sold on the Marketplace.

    MISSION

    Our mission is to create a game intended to set new standards for the MOBA Genre while rewarding the community for their time, effort, and skills spent in our game and creating International Esports events.

    We aim to create new types of jobs in the real world. We encourage teaming up with other players, grinding up in the leaderboards, creating guilds, and competing in their own Esports events organized by communities or individuals.

    Our goal is to create a fun and enjoyable game for all types of players.

    We will create an ecosystem where every individual will have a place.

    These things will create a sustainable ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

    VISION

    M-Tech Entertainment was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserve.

    We want to show that gaming is not a waste of time and that it’s a worthwhile experience. We want to change how people view games by allowing gamers to participate in something bigger while being compensated for their time, effort, and skills.

    GAMEPLAY

    THE BATTLE

    Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete against each other to destroy a base defended by the opposing team for the first 25 minutes. If the first victory condition is not met, all players get teleported to a different location, and the territory will start to shrink, forcing them to fight. The last team remaining in the Battle Royale is the victor.

    Each player controls a character (Hero) with a set of unique Abilities. Every Ability has a separate class which can be any of the 6 (six) hero classes (Melee Warrior, Ranged Warrior, Melee Assassin, Ranged Assassin, Melee Wizard, Ranged Wizard). An Ability position can be either first (arms), second (legs), passive (body), or ultimate (head).


    Example: Ability Name: Downbursts
    Ability Class: Melee Warrior
    Ability Position: Passive

    Each hero can have a unique Ability in one out of 4 slots, represented by an equipment type (arms, legs, body, head). These abilities will be in slots 1, 2, 3, or Ultimate. The total number of abilities in-game is 72. The same ability can’t be in two slots at the same time.
    For example, if your hero has Lightning Bolt in Slot 1- Arms, it will always remain there. The ability class is Ranged Wizard, meaning that Ranged Wizards will get boosted stats from the equipment. All other Hero classes will have reduced stats.

    The Hero can have a combination of all the abilities available. The only rule is that one Hero can not have multiple abilities in the same position.

    The dragon Gio is a unique character that can spawn three times during a match, either at the top left or the bottom right of the map. Defeating the dragon Gio drops a Giostone, which serves as a power-up to the Hero that runs over it and picks it up. The power-ups can be increased attack, defense, movement speed, attack speed, etc. If the Hero carrying the Giostone gets killed, the stone drops and can be taken by another Hero that runs over it. If one team collects all three Giostones, they receive a team buff, and the team creeps become more powerful.
    Players can buy items in the Base to increase their stats or buy consumables to use during the match. Apart from having an inventory to keep the items, there is also a stash where players can store up to three items/ consumables.

    There are two shrines on the map (one for each team) that can heal players (restore HP and Mana) without them needing to go back to the main base. These structures can be destroyed.

    Players will collect GIOS (utility token, non-blockchain) through the game and have to win to keep the tokens at the end. The collected tokens will be divided among the five players at the end of the game for the winning team.

    Stats

    There are 3 base stats that heroes have and represent:
  • Strength ( Damage / Max Health / Health Regen )

  • Agility ( Evasion / Attack Speed / Armor )

  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )

  • 1 Strength = 0.02 hp / sec Regen
  • 1 Strength = 10 Health
  • 1 Strength = 1 Damage


  • 1 Agility = 0.3% Evasion
  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged
  • 1 Agility = 0.3% Armor


  • 1 Intelligence = 0.3% ability amplification (AMP)
  • 1 Intelligence = 10 Mana
  • 1 Intelligence = 0.02 Mana/sec Regen (This is only a reference)


  • (This is only a reference)

  • Evasion represents a chance for the Hero to dodge an attack.
    Evasion applies only for Normal Attacks (auto-attacks), not for abilities.

    Hero Classes

    Battle For Giosone comes with 6 (six) different types of Heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

    Choose a Hero with certain spells, depending on which position you want to play in the game.

    Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

    The 6 Types of Heroes are:
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
  • Hero Levels

    The Hero always starts the battle at Level 1. During the game, they can level up to level 10 by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats, 0.5 Other Attributes for Melee

  • 2 - 3 Level = 2 Main Attribute Stats, 1 Other Attributes for Melee

  • 3 - 4 Level = 3 Main Attribute Stats, 1.5 Other Attributes for Melee

  • 4 - 5 Level = 4 Main Attribute Stats, 2 Other Attributes for Melee

  • 5 - 6 Level = 5 Main Attribute Stats, 2.5 Other Attributes for Melee

  • 6 - 7 Level = 6 Main Attribute Stats, 3 Other Attributes for Melee

  • 7 - 8 Level = 7 Main Attribute Stats, 3.5 Other Attributes for Melee

  • 8 - 9 Level = 8 Main Attribute Stats, 4 Other Attributes for Melee

  • 9 - 10 Level = 9 Main Attribute Stats, 4.5 Other Attributes for Melee
  • (This is only a reference)
  • Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats, 0.6 Other Attributes for Ranged

  • 2 - 3 Level = 1.6 Main Attribute Stats, 1.2 Other Attributes for Ranged

  • 3 - 4 Level = 2.4 Main Attribute Stats, 1.8 Other Attributes for Ranged

  • 4 - 5 Level = 3.2 Main Attribute Stats, 2.4 Other Attributes for Ranged

  • 5 - 6 Level = 4 Main Attribute Stats, 3 Other Attributes for Ranged

  • 6 - 7 Level = 4.8 Main Attribute Stats, 3.6 Other Attributes for Ranged

  • 7 - 8 Level = 5.6 Main Attribute Stats, 4.2 Other Attributes for Ranged

  • 8 - 9 Level = 6.4 Main Attribute Stats, 4.8 Other Attributes for Ranged

  • 9 - 10 Level = 7.2 Main Attribute Stats, 5.4 Other Attributes for Ranged
  • ( This is only a reference )
  • TOURNAMENTS AND E-SPORTS

    Battle For Giostone is a game with a competitive spirit. Esports are a crucial component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, the Battle For Giostone system is a perfect fit for hosting competitive Esports events.

    In order to reward our most talented and skilled players, we are hosting events with large prize pools that will provide countless hours of entertainment for everyone in our metaverse.

    Up until now, we’ve hosted and broadcasted online Tournaments, created The Primal Giostone League, and visited Gamescon and The Vibe Factory Fair to host in-person Esports competitions.

    There will be avenues for third-party tournament organizers to be able to create their own events.

    We strongly believe that competitive players will be a core part of our community and want to be able to make their time, effort, and skills worthwhile. Building a game with a robust infrastructure in Esports is one of the main goals of our project.

    We will host and allow the community to host Esports tournaments, and we believe this will be the key factor for our future growth.

    ECONOMY AND LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members will be rewarded for their time, effort, and skills.

    To ensure that our economy will last, we must act very carefully because it takes only one mistake to ruin the economy. At the same time, we must always care and listen to our community's feedback.

    The key strategies to satisfy the community and sustain the long-term economy are:

    To make BFG a FUN and EXCITING game to play.

    Although many players will be playing for returns on their effort, having players that play for fun and enjoy the game regardless of the rewards is the key to long-term sustainability. This is the reason why we are making Battle For Giostone a fun and exciting game above anything else.

    More Utility to your Heroes

    We will add new Game Modes in the Battle For Giostone Universe to add more Utility to your Heroes. This means that the Hero you own can play new game modes outside the Classical and Ranked 5v5 mode and Story Mode to earn different resources and tokens.

    Automated Re-Production fees Adjustment

    We are building an Algorithm that will adjust the forging fees and avoid problems like GIOS oversupply or undersupply.
    Oversupply may result in an extremely low GIOS price, making the game unprofitable for the players that grind GIOS.
    Undersupply may result in an unreal high GIOS price that, after a certain time, will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the forging fees and ensure those 2 things will never happen.
    Based on factors such as network activity, BFG price, BFG/GIOS conversion rate, daily active users, and the number of forges per week. (subject to change)

    Make BFG independent on Player Growth

    In the beginning, we have to maximize our growth, and BFG Economy will depend on new Players for some time. This way, Forgers will profit by selling new heroes on the Marketplace, and GIOS Grinders will profit by selling GIOS to Forgers.

    • We will create cosmetics that will make your Hero look exclusive. These cosmetics will be purchasable with GIOS
    • Wager x Amount of GIOS and play a ranked match. After the match, the winning team shares 90% of the Tokens, and 10% are burned.
    • Craft cosmetics upgrades by releasing one of your Heroes.
    • Merge 2 heroes to gain a certain ability.

    We will introduce more Plans later.

    Esports and Tournaments

    Battle For Giostone is a game with a competitive spirit. Esports are the key thing when it comes to long-term sustainability.

    We will host events with large prize pools to reward the best players in our Universe. This is critical because competitive players will try different strategies to become the best in the world.

    Those players will always strengthen our economy by putting effort, time, and resources into the ecosystem.

    Sponsorship Revenue

    The economic sustainability of Battle For Giostone will benefit from fresh capital brought in from brands and companies. Brands and companies that would like to promote themselves in non-intrusive ways (a banner on the map, recall effects, Hero skins, tower designs, creep skins, etc.) will help motivate players by increasing Esports or Leaderboards prize pools, and aid in creating special events.

    The revenue made from them will be used for Esports rewards, Player rewards, and development purposes.

    HERO FORGING

    To Forge a hero, players must select Hero Class and desired abilities. The Forge cost is determined by the percentage you set for each ability.

    Let's say you want a Melee Warrior with certain abilities. You have to select the Class and your desired abilities and then set them to a maximum percentage of 70% for abilities. The cost will be higher, but you have a higher chance of getting your desired combination.

    (Subject to change)

    TOKENOMICS AND DISTRIBUTION

    BFG

    BFG is the main currency of the game, and it will be used for everything inside the Battle For Giostone Universe.

    BFG will be used for marketplace transactions (buying and selling heroes, skins, and modifiers), leaderboards rewards, Esports rewards, revenue sharing, betting on Esports teams on our platform, and Compendium purchases and upgrades.

    We believe that true decentralization is what gamers deserve. The shift to a proper decentralized organization will happen gradually over time.

    The BFG Treasury receives tokens from
    • 5% of all BFG NFT marketplace transactions.
    • The BFG Fee for Forging.
    • There will be more income sources for the Treasury later.


    GIOS UTILITY

    GIOS is a non-blockchain token with the purpose of minimizing blockchain interactions.
    - GIOS is like in-game Credits that are stored in a centralized database.
    - GIOS can be used to Forge new heroes and obtain certain cosmetics from the in-game shop.
    - GIOS can be obtained by playing the game.

    How it works:

    - When you convert GIOS to BFG, you will initially take BFG from the Ecosystem fund. This will be the case for the first 5 years. When the fund is exhausted, after 5 years, you will be taking BFG from the Treasury, which will be filled in the meantime by different activities such as marketplace fees, compendium purchases, Esports, etc. - This way, people can not trade GIOS on exchanges and make a profit from it.

    We are building an AI algorithm that will try to predict the next week's Forgings based on previous stats, daily active users, and other statistics.

    Based on these stats, the AI will adjust the GIOS needed to forge a hero to protect the GIOS from oversupply or undersupply. This makes our unique utility token economy different from the other games and economies.

    REVENUE SHARING

    Part of the in-game revenue will be shared with people who stake a large quantity of BFG tokens as a Gio NFT. Staking a larger share of BFG tokens corresponds to receiving a larger piece of the revenue. There will be three slots to upgrade each Gio NFT with modifiers. These upgrades will be linked to the attached modifiers (cosmetics drops, reduced forging time, energy refresh, guaranteed skill when forging, etc.)
    The modifiers will randomly spawn inside the game. Players who own Heroes can keep the modifiers that spawn after winning a match. This is the optimal way to make a Web3 game that’s sustainable and has a circular economy.

    DISTRIBUTION AND UNLOCK

    The text below shows the maximum issuance of BFG over the years and the total supply.

    BFG Tokens Distribution
    (Total Supply : 150,000,000)

    BFG Holders will be able to vote for future updates of the game and earn rewards by Revenue Sharing.
    Tokens will be locked. Over time, a certain amount of the tokens will be unlocked.
    BFG Tokens Distribution (Total Supply: 150,000,000)

  • Player Rewards: BFG (20%) - 30 Million BFG - 3-month cliff, linear daily vesting for 48 months
  • Team: (20%) - 30 Million BFG - 12-month cliff, linear daily vesting for 48 months
  • Ecosystem Fund (15%) - 22.5 Million BFG - 3-month cliff, then discretionary, first unlocks slated for tournaments
  • Liquidity: 10% - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Private Round: (10%) - 15 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Reserve (6.375%) - 9.5625 Million BFG - 6-month cliff, linear vesting for 6 months
  • Seed: (6%) - 9 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Advisors (5%) - 7.5 Million BFG - 12-month cliff, linear daily vesting for 48 months
  • Avalaunch IDO (3.125%) - 4.6875 Million BFG - 100% unlocked
  • Gold Stakers: (3%) - 4.5 Million BFG - 10% at TGE, 6-month cliff, linear vesting for 12 months
  • Airdrop Fund (1.5%) - 2.25 Million BFG - Discretionary unlock
  • Marketplace Fee: 5%

    Marketplace Fee Distribution: 25% M-Tech (Further Development, Expenses, etc.), 75% (Community Treasury)

    Seed

    9.000.000 BFG Tokens (price: 0.0333 USD)


    This fund is reserved for investors who bought into the Battle For Giostone Seed Round.
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Seed.
    Every day after month six will unlock 0.27778% of the Seed token supply for 12 months up to a 100% unlock.

    Player Rewards

    30,000,000.00 tokens


    The best players are always rewarded. This doesn’t mean that others won’t be rewarded. That’s why we reserved 20% of the entire token supply as a reward to people who play our game.

    Detailed Unlock Schedule

    Three months after the TGE, the linear daily vesting starts for Player Rewards.

    Every day after month 3 will unlock an additional 0,069444% of the Player Rewards token supply for 48 months up to a 100% unlock.

    Team

    20% of the token supply is reserved for the team, rewarding them for their loyalty, dedication, and hard work.
    30.000.000 BFG Tokens
    Detailed Unlock Schedule:
    Twelve months after the TGE, the linear daily vesting starts for the Team.
    Every day after month 12 will unlock an additional 0,069444% of the Team token supply for 48 months up to a 100% unlock.


    Ecosystem Fund

    22.500.000 BFG Tokens
    This fund will be used for Esports events such as tournaments, leaderboards rewards, leagues, etc.

    Detailed Unlock Schedule:
    Discretionary unlocks will be enabled three months after the TGE.

    Liquidity

    15.000.000 BFG Tokens
    This fund will be used in the Revenue Sharing program, ensuring that all of the people who prove their loyalty by staking BFG tokens will be rewarded with the game's profits in the form of BFG tokens.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for Liquidity.

    Every day after month six will unlock 0.27778% of the Liquidity Token Supply for 12 months up to a 100% unlock.

    Private Round:

    15.000.000 BFG Tokens (price: 0.04333 USD)
    This fund is reserved for investors who bought into the Battle For Giostone Private Round.

    Detailed Unlock Schedule:
    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Private Round.
    Every day after month six will unlock 0.27778% of the Private Round token supply for 12 months up to a 100% unlock.

    Reserve:

    9.562.500 BFG Tokens
    We need to release updates to keep the pleasure that our Universe brings to you. This fund is reserved for further development updates.

    Detailed Unlock Schedule:
    The linear daily vesting starts for the Reserve Fund six months after the TGE.
    Every day after month six will unlock an additional 0,55556% of the Reserve token supply for 6 months up to a 100% unlock.

    Seed:

    9.000.000 BFG Tokens (price: 0.0333 USD)
    This fund is reserved for investors who bought into the Battle For Giostone Seed Round.

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Seed.
    Every day after month six will unlock 0.27778% of the Seed token supply for 12 months up to a 100% unlock.

    Advisors:

    This fund is reserved for advisors who help keep Battle For Giostone on the right track, and help with their proven expertise to make this project successful.

    7.500.000 BFG Tokens

    Twelve months after the TGE, the linear daily vesting starts for the Advisors.
    Every day after month 12 will unlock an additional 0,069444% of the Advisors token supply for 48 months up to a 100% unlock.

    Avalaunch IDO:

    This fund is reserved for the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.678.500 BFG Tokens (price: 0.05333 USD)

    100% unlocked after the TGE.

    Gold Stakers:

    This fund is reserved for the Gold Stakers of the Battle For Giostone Initial DEX Offering on Avalaunch.

    4.500.000 BFG Tokens (price: 0.03333 USD)

    10% of the Token Supply will be unlocked at the TGE. Six months after the TGE, the linear daily vesting starts for the Gold Stakers.
    Every day after month six will unlock 0.27778% of the Gold Stakers token supply for 12 months up to a 100% unlock.

    Airdrop Fund:

    This fund is reserved for rewarding BFG holders or players at an unspecified time in the future.

    2.250.000 BFG Tokens

    Discretionary unlock.

    Marketplace Fee

    Marketplace transactions Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. The M-Tech team keeps 1.25%, and the rest goes to the Treasury.

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea and Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev and Arts Team

    October - PC game Pre-production phase and GDD

    Q1 2022

  • -BFG ERC20 token development
  • -Official Website Launch
  • -BFG Staking Platform Dev
  • -PC game Production phase
  • Q2 2022

  • - SEED Round Funding
  • - Official Forum Launch
  • - Closed MVP Game launch ...
  • Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - NFT ERC-721 token launch
  • - Esports
  • Q4 2022

  • - Token Sale
  • - CoinMarketCap Listing
  • - Esports
  • - Promoting the game at physical events
  • Q1 2023

  • -Primal Giostone League…
  • -GIOS utility token launch…
  • -Heroes Sale…
  • -Marketplace release…
  • Betting Platform release…
  • Q2 2023

  • -Start Working on Mobile Version…
  • The Team

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    COO
    M-Tech Entertainment

    Dimitar Solakov

    Co-Founder & Game Balancer
    M-Tech Entertainment

    Theeban Siva

    Co-Founder & CTO
    M-Tech Entertainment

    Ana Tosheva

    Co-Founder & CMO
    M-Tech Entertainment

    Kiril Lisichkov

    Co-Founder & CFO
    M-Tech Entertainment

    Stojanco Gorbashliev

    Co-Founder
    M-Tech Entertainment

    Vasko Pop-Gligorov

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev

    Head of Growth
    M-Tech Entertainment

    Stefan Savevski

    Disclaimer: The ownership of BFG tokens does not represent any participation in M-Tech Entertainment nor any rights of payment, remuneration, profit distribution or money reward of any kind. This document has been prepared in good faith to provide a comprehensive overview of the Battle for Giostone game and BFG token sale and is for information purposes only.

    With the development the concept or implementation of Battle for Giostone game and/or any mobile applications may be amended or modified in the following. Please also note that Giostone Project itself may be redesigned or otherwise revised in future, if that would be required for any material reasons (including, but not limited to: commercial considerations, technical possibilities, or the need to ensure compliance with any (existing or future) applicable laws and regulations, or any other material reasons). BFG tokens are not intended to constitute securities in any jurisdiction.

    This document does not constitute a prospectus or offer document of any sort and is not intended to constitute an offer of securities or a solicitation for investments in securities in any jurisdiction. The contents of this document are not a financial promotion. Therefore, none of the contents of this document serves as an invitation or inducement to engage in any sort of investment activity.

    U.S. Persons, as defined in Regulation S under the U.S. Securities Act of 1933, as amended (the “U.S. Securities Act”), are prohibited from accessing this document and the Battle for Giostone website. Nothing in this document or Battle for Giostone website shall be deemed to constitute an offer, offer to sell, or the solicitation of an offer to buy, any securities in any U.S. jurisdiction. Each person accessing this document or Battle for Giostone website will be deemed to have understood and agreed that: (1) he is not a U.S. citizen and he is located outside of the U.S.; (2) any securities described herein have not been and will not be registered under the U.S. Securities Act or with any securities regulatory authority of any state or other jurisdiction of the United States, and may not be offered, sold or delivered within the United States or to, or for the account or benefit of, U.S. persons except pursuant to an exemption from, or in a transaction not subject to, the registration requirements of the U.S. Securities Act and applicable state securities laws.

    Do not contribute any money that you can’t afford to lose in the BFG Token Sale. Make sure you read and understand this document and TERMS AND CONDITIONS FOR PARTICIPATING IN THE BFG TOKEN SALE (including all warnings regarding possible token value, technical, regulatory and any other risks; as well as all disclaimers contained therein), as will be published on our website Battle for Giostone (as they may be amended from time to time).

    Should you have any questions regarding the Giostone project, BFG token, the contents of this document or the sale of BFG tokens, please, do not hesitate to contact contact@battleforgiostone.com or Discord.