Developed by:
M-Tech Entertainment

INTRODUCTION

Battle For Giostone is a gaming universe filled with amazing species of heroes. While playing the game the player can also earn resources, which they can trade and sell to other players.

You would also have the freedom to customize your heroes. Not only you would battle against other players, but you will also be able to play a story mode.
By playing the story mode, you will encounter and battle unique creatures that drop materials for the Forging Machine which offers you the option to forge new heroes (NFT).

Wherever you choose to Battle, Collect or Produce, there will always be space for you in our Universe
There are countless unique Heroes that can be produced through our system. Heroes can have combinations of 72 spells.

Each Spell has a different value and use, meaning that players can utilize and produce countless combinations to use in a battle and the creative Battlers will always find the key strategy to steal the Giostone, destroy the enemy base or meet another victory condition.

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CHAPTER I

BFG Universe

ECONOMY

What makes BFG different, compared to other games is that it has a unique set of game mechanics and requires the player to have different types of skills to be able to compete on a higher level.

The key difference is the Player Driven economy that allows players to earn rewards in many different ways.

You will be able to earn through :
- Battle against other players to earn rewards and earn more for maintaining a spot as one of the Top Players in the leaderboard and earn Battle For Giostone ( BFG ) tokens, as well as Giostones ( GST ).
- Fight against different Creatures to collect parts for the Production Machine and then produce new heroes.
- Collect Rare Heroes.

4

MISSION

To create a game that is intended to set new Standards when it comes to MOBA Genre, while rewarding the community for their time and effort spent in our game and creating International E-sport events.

To create new types of jobs in the real world.

To create fun and enjoyable game for all types of players.

To create an ecosysstem where every individual will have a place in.

These things will create a sustainable Ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

5

VISION

MTech Entertainament was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserved.

The NFT Gaming changes the whole story and gives them the opportunity that they deserve.

There is a true Community-Driven Gameplay System by allowing BFG Holders to Vote for New Features / Modify Existing Features / Balancing Patches and the future for BFG.

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CHAPTER II

GAMEPLAY

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BATTLE

Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete with each other to destroy a base defended by the opposing team or meet another victory condition.
Each player controls a character (Hero) with a set of unique spells. Each Spell has a separate class which can be any of the 6 (six) hero classes, a spell position that can be either first, second, passive, or ultimate, and a type of spell that can be either Common, Rare, or Legendary.

Example: Spell Name: Downbursts
Spell Class: Melee Warrior
Spell Position: Passive
Spell Type: Rare

Each Spell Class has 3 (three) spell types for its position. For each class, there are twelve variants in total making the complete number of spells in the game 72.
The hero can have a combination of all the spells available.
The only rule is that one hero can not have multiple spells in the same position.
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However, it is not as easy as it seems. To destroy the enemy base you will have to collect stones defended by Gio to gain a certain power.
Gio is a unique character that can be spawned at different minutes in the game, either top left or right bottom of the map. Each stone holds a different power and the combination of all the three powers is called Giostone.

Players will collect GST (utilty token) through the game by killing creeps and they have to win the game to keep their GST at the end. Each creep will give a certain amount of GST and the collected tokens will be divided into five at the end of the game, for the winning team. (subject to change)

Above anything else, Battle For Giostone has to be a fun game to play.
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Stats

There are 3 base stats that heroes have and represent:

  • Strength ( Damage / Max Health / Health Regen )
  • Agility ( Evasion / Attack Speed / Armor )
  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )
  • 1 Strength = 0.02 hp / sec Regen
  • 1 Strength = 10 Health
  • 1 Strength = 1 Damage
  • 1 Agility = 0.3% Evasion
  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged
  • 1 Agility = 0.3% Armor
  • 1 Intelligence = 0.3% spell ampf
  • 1 Intelligence = 10 Mana
  • 1 Intelligence = 0.02 mana / sec Regen
  • (This is only a reference)

Evasion represents a chance for the enemy hero to miss the hit when he is attacking. Applies only for Normal Attack, not for spells.

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Hero Classes

Battle For Giosone comes with 6 (six) different types of heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

Choose a hero with certain spells, depending on which position you want to play in the game. Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

The 6 Types of Heroes are :
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
  • 14

    Hero Levels

    The hero always starts in the battle from Level 1. During the game, he can level up to level ten by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats , 0.5 Other Attributes for Melee
  • 2 - 3 Level = 2 Main Attribute Stats , 1 Other Attributes for Melee
  • 3 - 4 Level = 3 Main Attribute Stats , 1.5 Other Attributes for Melee
  • 4 - 5 Level = 4 Main Attribute Stats , 2 Other Attributes for Melee
  • 5 - 6 Level = 5 Main Attribute Stats , 2.5 Other Attributes for Melee
  • 6 - 7 Level = 6 Main Attribute Stats , 3 Other Attributes for Melee
  • 7 - 8 Level = 7 Main Attribute Stats , 3.5 Other Attributes for Melee
  • 8 - 0 Level = 8 Main Attribute Stats , 4 Other Attributes for Melee
  • 9 - 10 Level = 9 Main Attribute Stats , 4.5 Other Attributes for Melee
  • (This is only a reference)
  • 15

    Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats , 0.6 Other Attributes for Ranged
  • 2 - 3 Level = 1.6 Main Attribute Stats , 1.2 Other Attributes for Ranged
  • 3 - 4 Level = 2.4 Main Attribute Stats , 1.8 Other Attributes for Ranged
  • 4 - 5 Level = 3.2 Main Attribute Stats , 2.4 Other Attributes for Ranged
  • 5 - 6 Level = 4 Main Attribute Stats , 3 Other Attributes for Ranged
  • 6 - 7 Level = 4.8 Main Attribute Stats , 3.6 Other Attributes for Ranged
  • 7 - 8 Level = 5.6 Main Attribute Stats , 4.2 Other Attributes for Ranged
  • 8 - 0 Level = 6.4 Main Attribute Stats , 4.8 Other Attributes for Ranged
  • 9 - 10 Level = 7.2 Main Attribute Stats , 5.4 Other Attributes for Ranged
  • (This is only a reference)
  • 16

    TOURNAMENTS AND
    E-SPORTS

    BFG is a game with a competitive spirit. Esports is another key component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, our system is a perfect fit for hosting competitive Esports Events.

    In order to reward our most talented and skilled players we will be hosting events with large prize pools that will also provide countless hours of entertainment for everyone in our metaverse.

    There will be avenues for third party tournament organizers to be able to create their own events.

    We strongly believe that the competitive players will be a core part of our community and want to be able to make their skill and effort worthwhile. Building a game with a strong infrastructure in E-sports is one of the main goals of our project.

    We will host and allow the community to host E-sport tournaments and we believe that this will be the key factor for our future growth.

    17

    ECONOMY AND
    LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members get rewarded for the time and effort they spent playing our game.
    To make sure that our economy will last for a long period of time we have to act very carefully because it takes only one mistake to ruin the economy. At the same time, we have to always care and listen to our community's feedback.
    The Key strategies to satisfy the community and sustain the long term economy are:

    Make BFG a FUN and Exciting game to play

    Although many players will be Playing for Returns on their effort, having players that play for fun and enjoy the game regardless of the rewards, is the key to long-term sustainability. This is the reason why we are making BFG a fun and exciting game above anything else.
    18

    More Utility to your Heroes

    We will add new Game Modes in the BFG Universe that will add more Utility to your Heroes. This means that the Hero you buy now will be able to play new game modes outside the Ranked 5v5 mode and Story Mode and earn different resources & tokens.

    Automated Re-Production fees Adjustment

    We are building an Algorithm that will adjust the reproduction fees and avoid problems like GST oversupply or undersupply.
    Oversupply may result in extremely low GST price, making the game unprofitable for the players that grind GST or Managers. Undersupply may result in an unreal high GST price that after a certain time will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the reproduction fees and make sure those 2 things will never happen.

    Make BFG independent on Player Growth

    In the beginning, we have to maximize our growth and BFG Economy will be dependent on new Players for some time.
    19

    This way Reproducers will make a profit by selling new heroes on the marketplace and GST Grinders are making a profit by selling GST to Reproducers.

    We will create cosmetics that will make your hero look badass. These cosmetics will be purchasable with GST. Wager x Amount of GST and play ranked match without energy.

    After the match, the winner shares 90% of the Tokens, and 10% are burned. Craft upgrades by releasing one of your Heroes. Merge 2 heroes to gain a certain spell. More Plans will be introduced later.
    20

    Esports & Tournaments

    BFG is a game with a competitive spirit. Esports is another key thing when it comes to long-term sustainability.

    We will host events with a large prize pool to reward the best players in our Universe. This is very important because competitive players will try different strategies to become the best in the world.

    Those types of players will always make our economy stronger as they will put effort, time, and resources into the ecosystem.

    21

    NFT FORGING

    After the initial NFT Pre Sale, players that will reach a certain level in our Story Mode will be able to forge new heroes and sell them on the Marketplace.

    To Forge a hero, you will have to select Hero Class and Hero desired spells. The Forge cost is determinated by the percentage you have for each spell.

    Let's say you want a Melee Warrior with certain spells. You have to Select the Class and your desired spells and then set them to maximum percentage which is 80% for Spell 1 , 2 and 3 and 65% for Ultimate.The cost will be more, but you have more chances to get your desired combination.

    Subject to change

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    CHAPTER III

    TOKENOMICS AND DISTRIBUTION

    26

    BFG

    Battle For Giostone are an ERC-20 governance token for the BFG Universe. BFG Holders will be able to vote for future updates on the game and earn rewards by staking.

    The Top Players in the Universe will also earn BFG through playing the game or participating in tournaments.BFG Holders will be able to stake their tokens and earn rewards.

    By staking, Holders are showing their support and trust in BFG. Our Goal with the BFG Token is to decentralize the ownership and the governance of BFG. BFG Holders will be able to vote about future updates in the BFG Universe. We believe that true decentralization is what Gamers Deserve. The shift to a true Decentralized organization will occur gradually over time.

    The Treasury receives tokens from:

    5% of all BFG NFT marketplace transactions.
    The BFG Fee for Reproduction.
    There will be more income sources for the treasury later.
    Example 1: When buying cosmetics, x percentage will go into the treasury.
    27

    DISTRIBUTION AND UNLOCK

    The text below is showing the maximum possible issuance of BFG over the years, and the total supply.

    BFG Tokens Distribution
    ( Total Supply : 150,000,000 )

  • Pre-Seed : 1%
  • Seed : 4%
  • Private : 3%
  • Public : 2.5%
  • Liquidity : 5%
  • Play To Earn : 25%
  • Staking Rewards 18%
  • Esports : 11%
  • M-Tech : 20%
  • Partners & Advisors : 4.5%
  • Reserve Fund : 6%
  • 28

    Marketplace Fee: 5%

    Marketplace Fee Distribution: 25% M-Tech ( Further Development, Expenses, etc ) , 75% ( Community Treasury )

    The Total Supply will be unlocked in a period of 48 months, but it doesn't mean that all the rewards will be given until then.
    29

    BFG Tokens Distribution

    The total supply of our governance token will be limited to 150,000,000.

    BFG Holders will be able to vote for future updates on the game and earn rewards by staking. With staking you are showing us your loyalty, which is of extreme benefit to us.

    Tokens will mostly be locked. Over time, a certain amount of the tokens will be unlocked.

    ( Subject to change )
    Pre-Seed1.0% Seed 4% Private 3% Public 2.5% Liquidity 5.0% Play to Earn 25.0% Staking 18.0% E-sports 11.0% Team 20.0% Reserve Fund 6.0% Advisors 4.5%
    30

    Seed

    6,000,000.00 BFG, Price per token 0.140000


    Right after the purchase, 5% of their tokens will be unlocked.

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5%are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock another 5%, until 100% unlock.
    31

    Private Sale

    4,500,000.00 tokens ( 1 round )


    Price per token: 0.15$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.
    32

    Pre-Seed

    1,500,000.00 tokens


    Price per token: 0.13$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.
    33

    Public Sale

    3,750,000.00
    We have Reserved 3,750,000 Tokens for the Public Sale.

    Price per token: 0.18$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 10% are unlocked right after the purchase.

    Month 2 will unlock another 10%

    Each Month after Month 2 will unlock an additional 10%, until 100% unlock.
    34

    Liquidity

    7,500,000.00 tokens

    100% Unlocked on TGE

    35

    Play To Earn

    37,500,000.00 tokens
    Issuance starts in Q3-Q4 2022.

    The Best Players are always rewarded. It doesnt necessarily mean that others will not be rewarded. We reserved 22% of our maximum supply for the players.

    Detailed Unlock Schedule

    Week 6 - Month 17 each month unlocks x0.93%.

    Month 18 - Month 20unlocks x1.39% each month.

    Month 21 - Month 23 unlocks x1.85% each month.

    Month 24 - Month 32 unlocks x2.31% each month.

    Month 32 - Month 49 unlocks x3.24% each month.

    Month 50 unlocks 3.25%.

    36

    Staking Rewards

    27,000,000.00 tokens Locked
    Issuance starts in Q1 2022.

    This pool is reserved for those who will stake their token.

    By staking and believing in our project we will reward you. The staking rewards are BFG tokens.

    The Rewards will depend on how many tokens you have staked and the total amount staked.
    37

    Detailed Unlock Schedule

    Week 2 - Month 5 each month unlocks x0.5%.

    Month 6 - Month 17 unlocks x3.11% each month.

    Month 18 - Month 20 unlocks x3% each month.

    Month 21 - Month 23 unlocks x2.39% each month.

    Month 24 - Month 29 unlocks x2.22% each month.

    Month 30 - Month 32 unlocks x2% each month.

    Month 33 - Month 35 unlocks x1.78 each month.

    Month 36 - Month 44 unlocks x1.50% each month.

    Month 45 - Month 47 unlocks x1.11% each month.

    Month 47 - Month 50 unlocks each month by 1%.
    38

    E-Sports

    16,500,000.00 tokens
    We Reserved 16,500,000 Tokens for Esports. We are all passionate about competitive games and will organize international esports events. All the prizes will be in BFG Tokens.

    Detailed Unlock Schedule

    Month 2 & Month 3 unlocks 5% each month.

    Every third month then unlocks an additional 6%.
    39

    Team

    30,000,000.00 tokens
    Tokens reserved for the team, rewarding the team for its loyalty, dedication, and hard work.

    Detailed Unlock Schedule

    Month 12 - Month 42 every third month unlocks 8.33% each month..

    Month 45 100% of tokens are unlocked.
    40

    Partners and Advisors

    6,750,000.00 tokens Some Locked, Some Unlocked
    We thank all partners that agreed to work with us and are willing to work with us in future.

    As a team, we understand how much they are important.

    Detailed Unlock Schedule

    Month 7 / Month 10 unlocks 5% each month.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.
    41

    Reserve Fund

    9,000,000.00 tokens
    To keep the pleasure that our universe brings to you, we need to release updates. This fund is reserved for further development updates.

    Detailed Unlock Schedule

    Month 7 unlocks 10%.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.
    42

    Marketplace Fee

    Marketplace transactions
    Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. M-Tech team keeps 1.25% and the rest goes to the treasury.

    43

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea & Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev & Arts Team

    October - PC Pre-production phase and GDD

    Q1 2022

  • -BFG ERC20 token launch
  • -Official Website Launch
  • -BFG Staking
  • -PC game Production phase
  • 44

    Q2 2022

  • - SEED Round Funding
  • - Coinmarketcap Listing
  • - Liquidity pools created
  • - Official Forum Launch
  • - NFT ERC-721 token launch ( Heroes )
  • - NFT Heroes Pre-Sale
  • - Official Marketplace Launch
  • - Closed MVP Game launch
  • Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - GST utility token launched ( Utility )
  • Q4 2022

  • - Open Alpha Game Launch
  • - Story Mode
  • - Esports
  • Q1 2023

  • -Android, IOS and ubuntu relese
  • 45
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    CHAPTER IV

    THE TEAM

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    48

    COO
    M-Tech Entertainment

    Dimitar Solakov

    49

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev

    50

    The Universe of Battle For Giostone

    Developed by
    M-Tech Entertainment

    CONTENTS



    INTRODUCTION

    Battle For Giostone is a gaming universe filled with amazing species of heroes. While playing the game the player can also earn resources, which they can trade and sell to other players.

    You would also have the freedom to customize your heroes. Not only you would battle against other players, but you will also be able to play a story mode.
    By playing the story mode, you encounter and battle unique creatures that drops materials for the Production Machine which offers you the option to produce new heroes (NFT).

    Wherever you choose to Battle, Collect or Produce, there will always be space for you in our Universe
    There are countless unique Heroes that can be produced through our system. Heroes can have combinations of 72 spells.

    Each Spell has a different value and use, meaning that players can utilize and produce countless combinations to use in a battle and the creative Battlers will always find the key strategy to steal the Giostone and destroy the enemy base or meet another victory condition.

    BFG Universe

    ECONOMY

    What makes BFG different, compared to other games is that it has a unique set of game mechanics and requires the player to have different types of skills to be able to compete on a higher level.

    The key difference, is the Player Driven economy that allows players to earn rewards in many different ways.

    You will be able to earn through :
    - Battle against other players to earn rewards and earn more for maintaining a spot as one of the Top Players in the leaderboard and earn Battle For Giostone (BFG) tokens, as well as Giostones (GST).
    - Fight against different Creatures to collect parts for the Production Machine and then produce new heroes.
    - Collect Rare Heroes.

    MISSION

    To create a game that is intended to set new Standards when it comes to MOBA Genre, while rewarding the community for their time and effort spent in our game and creating International E-sport events.

    To create new types of jobs in the real world.

    To create fun and enjoyable game for all types of players.

    To create an ecosysstem where every individual will have a place in.

    These things will create a sustainable Ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

    VISION

    M-Tech Entertainament was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserved.

    The NFT Gaming changes the whole story and gives them the opportunity that they deserve.

    There is a true Community-Driven Gameplay System by allowing BFG Holders to Vote for New Features / Modify Existing Features / Balancing Patches and the future for BFG.

    GAMEPLAY

    THE BATTLE

    Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete with each other to destroy a base defended by the opposing team or meet another victory condition.
    Each player controls a character (Hero) with a set of unique spells. Each Spell has a separate class which can be any of the 6 (six) hero classes, a spell position that can be either first, second, passive, or ultimate, and a type of spell that can be either Common, Rare, or Legendary.

    Example: Spell Name: Downbursts
    Spell Class: Melee Warrior
    Spell Position: Passive
    Spell Type: Rare

    Each Spell Class has 3 (three) spell types for its position. For each class, there are twelve variants in total making the complete number of spells in the game 72.
    The hero can have a combination of all the spells available.
    The only rule is that one hero can not have multiple spells in the same position.
    However, it is not as easy as it seems. To destroy the enemy base you will have to collect stones defended by Gio to gain a certain power.
    Gio is a unique character that can be spawned at different minutes in the game, either top left or right bottom of the map. Each stone holds a different power and the combination of all the three powers is called Giostone.

    Players will collect GST (utilty token) through the game by killing creeps and they have to win the game to keep their GST at the end. Each creep will give a certain amount of GST and the collected tokens will be divided into five at the end of the game, for the winning team. (subject to change)

    Above anything else, Battle For Giostone has to be a fun game to play.

    Stats

    There are 3 base stats that heroes have and represent :
  • Strength ( Damage / Max Health / Health Regen )

  • Agility ( Evasion / Attack Speed / Armor )

  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )

  • 1 Strength = 0.02 hp / sec Regen

  • 1 Strength = 10 Health

  • 1 Strength = 1 Damage

  • 1 Agility = 0.3% Evasion

  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged

  • 1 Agility = 0.3% Armor

  • 1 Intelligence = 0.3% spell ampf

  • 1 Intelligence = 10 Mana

  • 1 Intelligence = 0.02 mana / sec Regen
  • (This is only a reference)

  • Evasion represents a chance for the enemy hero to miss the hit when he is attacking. Applies only for Normal Attack, not for spells.

    Hero Classes

    Battle For Giosone comes with 6 (six) different types of heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

    Choose a hero with certain spells, depending on which position you want to play in the game. Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

    The 6 Types of Heroes are :
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
  • Hero Levels

    The hero always starts in the battle from Level 1. During the game, he can level up to level ten by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats , 0.5 Other Attributes for Melee

  • 2 - 3 Level = 2 Main Attribute Stats , 1 Other Attributes for Melee

  • 3 - 4 Level = 3 Main Attribute Stats , 1.5 Other Attributes for Melee

  • 4 - 5 Level = 4 Main Attribute Stats , 2 Other Attributes for Melee

  • 5 - 6 Level = 5 Main Attribute Stats , 2.5 Other Attributes for Melee

  • 6 - 7 Level = 6 Main Attribute Stats , 3 Other Attributes for Melee

  • 7 - 8 Level = 7 Main Attribute Stats , 3.5 Other Attributes for Melee

  • 8 - 0 Level = 8 Main Attribute Stats , 4 Other Attributes for Melee

  • 9 - 10 Level = 9 Main Attribute Stats , 4.5 Other Attributes for Melee
  • (This is only a reference)
  • Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats , 0.6 Other Attributes for Ranged

  • 2 - 3 Level = 1.6 Main Attribute Stats , 1.2 Other Attributes for Ranged

  • 3 - 4 Level = 2.4 Main Attribute Stats , 1.8 Other Attributes for Ranged

  • 4 - 5 Level = 3.2 Main Attribute Stats , 2.4 Other Attributes for Ranged

  • 5 - 6 Level = 4 Main Attribute Stats , 3 Other Attributes for Ranged

  • 6 - 7 Level = 4.8 Main Attribute Stats , 3.6 Other Attributes for Ranged

  • 7 - 8 Level = 5.6 Main Attribute Stats , 4.2 Other Attributes for Ranged

  • 8 - 0 Level = 6.4 Main Attribute Stats , 4.8 Other Attributes for Ranged

  • 9 - 10 Level = 7.2 Main Attribute Stats , 5.4 Other Attributes for Ranged
  • ( This is only a reference )
  • TOURNAMENTS AND E-SPORTS

    BFG is a game with a competitive spirit. Esports is another key component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, our system is a perfect fit for hosting competitive Esports Events.

    In order to reward our most talented and skilled players we will be hosting events with large prize pools that will also provide countless hours of entertainment for everyone in our metaverse.

    There will be avenues for third party tournament organizers to be able to create their own events.

    We strongly believe that the competitive players will be a core part of our community and want to be able to make their skill and effort worthwhile. Building a game with a strong infrastructure in E-sports is one of the main goals of our project.

    We will host and allow the community to host E-sport tournaments and we believe that this will be the key factor for our future growth.

    ECONOMY AND LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members get rewarded for the time and effort they spent playing our game.
    To make sure that our economy will last for a long period of time we have to act very carefully because it takes only one mistake to ruin the economy. At the same time, we have to always care and listen to our community's feedmobile.
    The Key strategies to satisfy the community and sustain the long term economy are:

    Make BFG a FUN and Exciting game to play

    Although many players will be Playing for Returns on their effort, having players that play for fun and enjoy the game regardless of the rewards, is the key to long-term sustainability. This is the reason why we are making BFG a fun and exciting game above anything else.

    More Utility to your Heroes

    We will add new Game Modes in the BFG Universe that will add more Utility to your Heroes. This means that the Hero you buy now will be able to play new game modes outside the Ranked 5v5 mode and Story Mode and earn different resources & tokens.

    Automated Re-Production fees Adjustment

    We are building an Algorithm that will adjust the reproduction fees and avoid problems like GST oversupply or undersupply.
    Oversupply may result in extremely low GST price, making the game unprofitable for the players that grind GST or Managers.
    Undersupply may result in an unreal high GST price that after a certain time will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the reproduction fees and make sure those 2 things will never happen.

    Make BFG independent on Player Growth

    In the beginning, we have to maximize our growth and BFG Economy will be dependent on new Players for some time. This way Reproducers will make a profit by selling new heroes on the marketplace and GST Grinders are making a profit by selling GST to Reproducers.

    We will create cosmetics that will make your hero look badass. These cosmetics will be purchasable with GST.

    Wager x Amount of GST and play ranked match without energy.

    After the match, the winner shares 90% of the Tokens, and 10% are burned.

    Craft upgrades by releasing one of your Heroes.

    Merge 2 heroes to gain a certain spell.

    More Plans will be introduced later.

    Esports and Tournaments

    BFG is a game with a competitive spirit. Esports is another key thing when it comes to long-term sustainability.

    We will host events with a large prize pool to reward the best players in our Universe. This is very important because competitive players will try different strategies to become the best in the world.

    Those types of players will always make our economy stronger as they will put effort, time, and resources into the ecosystem.

    NFT FORGING

    After the initial NFT Pre Sale, players that will reach a certain level in our Story Mode will be able to forge new heroes and sell them on the Marketplace.

    To Forge a hero, you will have to select Hero Class and Hero desired spells. The Forge cost is determinated by the percentage you have for each spell.

    Let's say you want a Melee Warrior with certain spells. You have to Select the Class and your desired spells and then set them to maximum percentage which is 80% for Spell 1 , 2 and 3 and 65% for Ultimate.The cost will be more, but you have more chances to get your desired combination.

    Subject to change

    TOKENOMICS AND DISTRIBUTION

    BFG

    Battle For Giostone are an ERC-20 governance token for the BFG Universe. BFG Holders will be able to vote for future updates on the game and earn rewards by staking.

    The Top Players in the Universe will also earn BFG through playing the game or participating in tournaments.BFG Holders will be able to stake their tokens and earn rewards.

    By staking, Holders are showing their support and trust in BFG. Our Goal with the BFG Token is to decentralize the ownership and the governance of BFG. BFG Holders will be able to vote about future updates in the BFG Universe. We believe that true decentralization is what Gamers Deserve. The shift to a true Decentralized organization will occur gradually over time.

    The Treasury receives tokens from:

    5% of all BFG NFT marketplace transactions.
    The BFG Fee for Reproduction.
    There will be more income sources for the treasury later.
    Example 1: When buying cosmetics, x percentage will go into the treasury.

    DISTRIBUTION AND UNLOCK

    The text below is showing the maximum possible issuance of BFG over the years, and the total supply.

    BFG Tokens Distribution
    (Total Supply : 150,000,000)

  • Pre-Seed : 1%
  • Seed : 4%
  • Private : 3%
  • Public : 2.5%
  • Liquidity : 5%
  • Play To Earn : 25%
  • Staking Rewards 18%
  • Esports : 11%
  • M-Tech : 20%
  • Partners & Advisors : 4.5%
  • Reserve Fund : 6%
  • Marketplace Fee: 5%

    Marketplace Fee Distribution: 25% M-Tech (Further Development, Expenses, etc) , 75% (Community Treasury)

    The Total Supply will be unlocked in a period of 48 months, but it doesn't mean that all the rewards will be given until then.

    BFG Tokens Distribution

    The total supply of our governance token will be limited to 150,000,000.

    BFG Holders will be able to vote for future updates on the game and earn rewards by staking. With staking you are showing us your loyalty, which is of extreme benefit to us.

    Tokens will mostly be locked. Over time, a certain amount of the tokens will be unlocked.

    ( Subject to change )
    Pre-Seed1.0% Seed 4% Private 3% Public 2.5% Liquidity 5.0% Play to Earn 25.0% Staking 18.0% E-sports 11.0% Team 20.0% Reserve Fund 6.0% Advisors 4.5%

    Seed

    6,000,000.00 BFG, Price per token 0.140000


    Right after the purchase, 5% of their tokens will be unlocked.

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5%are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock another 5%, until 100% unlock.

    Private Sale

    4,500,000 tokens (1 round)


    Price per token: 0.15$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.

    Pre-Seed

    1,500,000 tokens


    Price per token: 0.13$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.

    Public Sale

    3,750,000.00 tokens
    We have reserved 3,000,000 Tokens for the Public Sale.

    Price per token: 0.18$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 10% are unlocked right after the purchase.

    Month 2 will unlock another 10%

    Each Month after Month 2 will unlock an additional 10%, until 100% unlock.

    Liquidity

    7,500,000 tokens

    100% Unlocked on TGE

    Play To Earn

    37,500,000.00 tokens
    Issuance starts in Q3-Q4 2022.

    The Best Players are always rewarded. It doesnt necessarily mean that others will not be rewarded. We reserved 22% of our maximum supply for the players.

    Detailed Unlock Schedule

    Week 6 - Month 17 each month unlocks x0.93%.

    Month 18 - Month 20unlocks x1.39% each month.

    Month 21 - Month 23 unlocks x1.85% each month.

    Month 24 - Month 32 unlocks x2.31% each month.

    Month 32 - Month 49 unlocks x3.24% each month.

    Month 50 unlocks 3.25%.

    Staking Rewards

    27,000,000.00 tokens Locked
    Issuance starts in Q1 2022.

    This pool is reserved for those who will stake their token.

    By staking and believing in our project we will reward you. The staking rewards are BFG tokens.

    The Rewards will depend on how many tokens you have staked and the total amount staked.

    Detailed Unlock Schedule

    Week 2 - Month 5 each month unlocks x0.5%.

    Month 6 - Month 17 unlocks x3.11% each month.

    Month 18 - Month 20 unlocks x3% each month.

    Month 21 - Month 23 unlocks x2.39% each month.

    Month 24 - Month 29 unlocks x2.22% each month.

    Month 30 - Month 32 unlocks x2% each month.

    Month 33 - Month 35 unlocks x1.78 each month.

    Month 36 - Month 44 unlocks x1.50% each month.

    Month 45 - Month 47 unlocks x1.11% each month.

    Month 47 - Month 50 unlocks each month by 1%.

    E-Sports

    16,500,000.00 tokens
    We Reserved 12,000,000 Tokens for Esports. We are all passionate about competitive games and will organize international esports events. All the prizes will be in BFG Tokens.

    Detailed Unlock Schedule

    Month 2 and Month 3 unlocks 5% each month.

    Every third month then unlocks an additional 6%.

    Team

    30,000,000 tokens
    Tokens reserved for the team, rewarding the team for its loyalty, dedication, and hard work.

    Detailed Unlock Schedule

    Month 12 - Month 42 every third month unlocks 8.33% each month..

    Month 45 100% of tokens are unlocked.

    Partners and Advisors

    6,750,000 tokens Some Locked, Some Unlocked
    We thank all partners that agreed to work with us and are willing to work with us in future.

    As a team, we understand how much they are important.

    Detailed Unlock Schedule

    Month 7 / Month 10 unlocks 5% each month.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.

    Reserve Fund

    9,000,000 tokens
    To keep the pleasure that our universe brings to you, we need to release updates. This fund is reserved for further development updates.

    Detailed Unlock Schedule

    Month 7 unlocks 10%.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.

    Marketplace Fee

    Marketplace transactions
    Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. M-Tech team keeps 1.25% and the rest goes to the treasury.

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea and Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev and Arts Team

    October - PC game Pre-production phase and GDD

    Q1 2022

  • -BFG ERC20 token launch
  • -Official Website Launch
  • -BFG Staking
  • -PC game Production phase
  • Q2 2022

  • - SEED Round Funding
  • - Coinmarketcap Listing
  • - Liquidity pools created
  • - Official Forum Launch
  • - NFT ERC-721 token launch ( Heroes )
  • - NFT Heroes Pre-Sale
  • - Official Marketplace Launch
  • - Closed MVP Game launch
  • Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - GST utility token launched ( Utility )
  • Q4 2022

  • - Open Alpha Game Launch
  • - Story Mode
  • - Esports
  • Q1 2023

  • -Android, IOS and ubuntu relese
  • The Team

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    COO
    M-Tech Entertainment

    Dimitar Solakov

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev

    The Universe of Battle For Giostone

    Developed by
    M-Tech Entertainment

    CONTENTS



    INTRODUCTION

    Battle For Giostone is a gaming universe filled with amazing species of heroes. While playing the game the player can also earn resources, which they can trade and sell to other players.

    You would also have the freedom to customize your heroes. Not only you would battle against other players, but you will also be able to play a story mode.
    By playing the story mode, you encounter and battle unique creatures that drops materials for the Production Machine which offers you the option to produce new heroes (NFT).

    Wherever you choose to Battle, Collect or Produce, there will always be space for you in our Universe
    There are countless unique Heroes that can be produced through our system. Heroes can have combinations of 72 spells.

    Each Spell has a different value and use, meaning that players can utilize and produce countless combinations to use in a battle and the creative Battlers will always find the key strategy to steal the Giostone and destroy the enemy base or meet another victory condition.

    BFG Universe

    ECONOMY

    What makes BFG different, compared to other games is that it has a unique set of game mechanics and requires the player to have different types of skills to be able to compete on a higher level.

    The key difference, is the Player Driven economy that allows players to earn rewards in many different ways.

    You will be able to earn through :
    - Battle against other players to earn rewards and earn more for maintaining a spot as one of the Top Players in the leaderboard and earn Battle For Giostone (BFG) tokens, as well as Giostones (GST).
    - Fight against different Creatures to collect parts for the Production Machine and then produce new heroes.
    - Collect Rare Heroes.

    MISSION

    To create a game that is intended to set new Standards when it comes to MOBA Genre, while rewarding the community for their time and effort spent in our game and creating International E-sport events.

    To create new types of jobs in the real world.

    To create fun and enjoyable game for all types of players.

    To create an ecosysstem where every individual will have a place in.

    These things will create a sustainable Ecosystem that connects gaming with crypto and makes the game worthwhile even if you are not a Top Player.

    VISION

    M-Tech Entertainament was established in 2020 with 5 core members. The team is focused and dedicated to this project as the whole team are gamers themselves. We believe that, in the past, gamers have not been treated as they deserved.

    The NFT Gaming changes the whole story and gives them the opportunity that they deserve.

    There is a true Community-Driven Gameplay System by allowing BFG Holders to Vote for New Features / Modify Existing Features / Balancing Patches and the future for BFG.

    GAMEPLAY

    THE BATTLE

    Battle For Giostone is a multiplayer online battle arena (MOBA) in which two teams of five players compete with each other to destroy a base defended by the opposing team or meet another victory condition.
    Each player controls a character (Hero) with a set of unique spells. Each Spell has a separate class which can be any of the 6 (six) hero classes, a spell position that can be either first, second, passive, or ultimate, and a type of spell that can be either Common, Rare, or Legendary.

    Example: Spell Name: Downbursts
    Spell Class: Melee Warrior
    Spell Position: Passive
    Spell Type: Rare

    Each Spell Class has 3 (three) spell types for its position. For each class, there are twelve variants in total making the complete number of spells in the game 72.
    The hero can have a combination of all the spells available.
    The only rule is that one hero can not have multiple spells in the same position.
    However, it is not as easy as it seems. To destroy the enemy base you will have to collect stones defended by Gio to gain a certain power.
    Gio is a unique character that can be spawned at different minutes in the game, either top left or right bottom of the map. Each stone holds a different power and the combination of all the three powers is called Giostone.

    Players will collect GST (utilty token) through the game by killing creeps and they have to win the game to keep their GST at the end. Each creep will give a certain amount of GST and the collected tokens will be divided into five at the end of the game, for the winning team. (subject to change)

    Above anything else, Battle For Giostone has to be a fun game to play.

    Stats

    There are 3 base stats that heroes have and represent :
  • Strength ( Damage / Max Health / Health Regen )

  • Agility ( Evasion / Attack Speed / Armor )

  • Intelligence ( Mana Regen / Spell Amplification / Max Mana )

  • 1 Strength = 0.02 hp / sec Regen

  • 1 Strength = 10 Health

  • 1 Strength = 1 Damage

  • 1 Agility = 0.3% Evasion

  • 1 Agility = 0.03 Attack per second for Melee and 0.045 for Ranged

  • 1 Agility = 0.3% Armor

  • 1 Intelligence = 0.3% spell ampf

  • 1 Intelligence = 10 Mana

  • 1 Intelligence = 0.02 mana / sec Regen
  • (This is only a reference)

  • Evasion represents a chance for the enemy hero to miss the hit when he is attacking. Applies only for Normal Attack, not for spells.

    Hero Classes

    Battle For Giosone comes with 6 (six) different types of heroes. Each of them has different base stats. Furthermore, their stats are extended by a certain amount depending on which abilities they own.

    Choose a hero with certain spells, depending on which position you want to play in the game. Example: If you want to play as a support, choose a hero with abilities that will help your team rather than choosing a hero that will only deal damage.

    The 6 Types of Heroes are :
  • Melee Warrior
  • Ranged Warrior
  • Melee Assassin
  • Ranged Assassin
  • Melee Wizard
  • Ranged Wizard
  • Hero Levels

    The hero always starts in the battle from Level 1. During the game, he can level up to level ten by killing creeps and heroes.

    Melee

  • 1 - 2 Level = 1 Main Attribute Stats , 0.5 Other Attributes for Melee

  • 2 - 3 Level = 2 Main Attribute Stats , 1 Other Attributes for Melee

  • 3 - 4 Level = 3 Main Attribute Stats , 1.5 Other Attributes for Melee

  • 4 - 5 Level = 4 Main Attribute Stats , 2 Other Attributes for Melee

  • 5 - 6 Level = 5 Main Attribute Stats , 2.5 Other Attributes for Melee

  • 6 - 7 Level = 6 Main Attribute Stats , 3 Other Attributes for Melee

  • 7 - 8 Level = 7 Main Attribute Stats , 3.5 Other Attributes for Melee

  • 8 - 0 Level = 8 Main Attribute Stats , 4 Other Attributes for Melee

  • 9 - 10 Level = 9 Main Attribute Stats , 4.5 Other Attributes for Melee
  • (This is only a reference)
  • Ranged

  • 1 - 2 Level = 0.8 Main Attribute Stats , 0.6 Other Attributes for Ranged

  • 2 - 3 Level = 1.6 Main Attribute Stats , 1.2 Other Attributes for Ranged

  • 3 - 4 Level = 2.4 Main Attribute Stats , 1.8 Other Attributes for Ranged

  • 4 - 5 Level = 3.2 Main Attribute Stats , 2.4 Other Attributes for Ranged

  • 5 - 6 Level = 4 Main Attribute Stats , 3 Other Attributes for Ranged

  • 6 - 7 Level = 4.8 Main Attribute Stats , 3.6 Other Attributes for Ranged

  • 7 - 8 Level = 5.6 Main Attribute Stats , 4.2 Other Attributes for Ranged

  • 8 - 0 Level = 6.4 Main Attribute Stats , 4.8 Other Attributes for Ranged

  • 9 - 10 Level = 7.2 Main Attribute Stats , 5.4 Other Attributes for Ranged
  • (This is only a reference)
  • TOURNAMENTS AND E-SPORTS

    BFG is a game with a competitive spirit. Esports is another key component that will drive long-term sustainability.

    Due to the skill-based spirit of the game, our system is a perfect fit for hosting competitive Esports Events.

    In order to reward our most talented and skilled players we will be hosting events with large prize pools that will also provide countless hours of entertainment for everyone in our metaverse.

    There will be avenues for third party tournament organizers to be able to create their own events.

    We strongly believe that the competitive players will be a core part of our community and want to be able to make their skill and effort worthwhile. Building a game with a strong infrastructure in E-sports is one of the main goals of our project.

    We will host and allow the community to host E-sport tournaments and we believe that this will be the key factor for our future growth.

    ECONOMY AND LONG TERM SUSTAINABILITY

    Battle for Giostone has a 100% player-owned, real money economy. Our community members get rewarded for the time and effort they spent playing our game.
    To make sure that our economy will last for a long period of time we have to act very carefully because it takes only one mistake to ruin the economy. At the same time, we have to always care and listen to our community's feedmobile.
    The Key strategies to satisfy the community and sustain the long term economy are:

    Make BFG a FUN and Exciting game to play

    Although many players will be Playing for Returns on their effort, having players that play for fun and enjoy the game regardless of the rewards, is the key to long-term sustainability. This is the reason why we are making BFG a fun and exciting game above anything else.

    More Utility to your Heroes

    We will add new Game Modes in the BFG Universe that will add more Utility to your Heroes. This means that the Hero you buy now will be able to play new game modes outside the Ranked 5v5 mode and Story Mode and earn different resources & tokens.

    Automated Re-Production fees Adjustment

    We are building an Algorithm that will adjust the reproduction fees and avoid problems like GST oversupply or undersupply.
    Oversupply may result in extremely low GST price, making the game unprofitable for the players that grind GST or Managers.
    Undersupply may result in an unreal high GST price that after a certain time will fall and mislead the community and new players.
    Therefore, our automated algorithm will take care of the reproduction fees and make sure those 2 things will never happen.

    Make BFG independent on Player Growth

    In the beginning, we have to maximize our growth and BFG Economy will be dependent on new Players for some time. This way Reproducers will make a profit by selling new heroes on the marketplace and GST Grinders are making a profit by selling GST to Reproducers.

    We will create cosmetics that will make your hero look badass. These cosmetics will be purchasable with GST.

    Wager x Amount of GST and play ranked match without energy.

    After the match, the winner shares 90% of the Tokens, and 10% are burned.

    Craft upgrades by releasing one of your Heroes.

    Merge 2 heroes to gain a certain spell.

    More Plans will be introduced later.

    Esports and Tournaments

    BFG is a game with a competitive spirit. Esports is another key thing when it comes to long-term sustainability.

    We will host events with a large prize pool to reward the best players in our Universe. This is very important because competitive players will try different strategies to become the best in the world.

    Those types of players will always make our economy stronger as they will put effort, time, and resources into the ecosystem.

    NFT FORGING

    After the initial NFT Pre Sale, players that will reach a certain level in our Story Mode will be able to forge new heroes and sell them on the Marketplace.

    To Forge a hero, you will have to select Hero Class and Hero desired spells. The Forge cost is determinated by the percentage you have for each spell.

    Let's say you want a Melee Warrior with certain spells. You have to Select the Class and your desired spells and then set them to maximum percentage which is 80% for Spell 1 , 2 and 3 and 65% for Ultimate.The cost will be more, but you have more chances to get your desired combination.

    Subject to change

    TOKENOMICS AND DISTRIBUTION

    BFG

    Battle For Giostone are an ERC-20 governance token for the BFG Universe. BFG Holders will be able to vote for future updates on the game and earn rewards by staking.

    The Top Players in the Universe will also earn BFG through playing the game or participating in tournaments.BFG Holders will be able to stake their tokens and earn rewards.

    By staking, Holders are showing their support and trust in BFG. Our Goal with the BFG Token is to decentralize the ownership and the governance of BFG. BFG Holders will be able to vote about future updates in the BFG Universe. We believe that true decentralization is what Gamers Deserve. The shift to a true Decentralized organization will occur gradually over time.

    The Treasury receives tokens from:

    5% of all BFG NFT marketplace transactions.
    The BFG Fee for Reproduction.
    There will be more income sources for the treasury later.
    Example 1: When buying cosmetics, x percentage will go into the treasury.

    DISTRIBUTION AND UNLOCK

    The text below is showing the maximum possible issuance of BFG over the years, and the total supply.

    BFG Tokens Distribution
    (Total Supply : 150,000,000)

  • Pre-Seed : 1%
  • Seed : 4%
  • Private : 3%
  • Public : 2.5%
  • Liquidity : 5%
  • Play To Earn : 25%
  • Staking Rewards 18%
  • Esports : 11%
  • M-Tech : 20%
  • Partners & Advisors : 4.5%
  • Reserve Fund : 6%
  • Marketplace Fee: 5%

    Marketplace Fee Distribution: 25% M-Tech (Further Development, Expenses, etc) , 75% (Community Treasury)

    The Total Supply will be unlocked in a period of 48 months, but it doesn't mean that all the rewards will be given until then.

    BFG Tokens Distribution

    The total supply of our governance token will be limited to 150,000,000.

    BFG Holders will be able to vote for future updates on the game and earn rewards by staking. With staking you are showing us your loyalty, which is of extreme benefit to us.

    Tokens will mostly be locked. Over time, a certain amount of the tokens will be unlocked.

    ( Subject to change )
    Pre-Seed1.0% Seed 4% Private 3% Public 2.5% Liquidity 5.0% Play to Earn 25.0% Staking 18.0% E-sports 11.0% Team 20.0% Reserve Fund 6.0% Advisors 4.5%

    Seed

    6,000,000.00 BFG, Price per token 0.140000


    Right after the purchase, 5% of their tokens will be unlocked.

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5%are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock another 5%, until 100% unlock.

    Private Sale

    4,500,000 tokens (1 round)


    Price per token: 0.15$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.

    Pre-Seed

    1,500,000 tokens


    Price per token: 0.13$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 5% are unlocked right after the purchase.

    Month 4 will unlock another 5%

    Each Month after Month 4 will unlock an additional 5%, until 100% unlock.

    Public Sale

    3,750,000.00 tokens
    We have reserved 3,000,000 Tokens for the Public Sale.

    Price per token: 0.18$

    Detailed Unlock Schedule

    Unlocking starts with Week 1. 10% are unlocked right after the purchase.

    Month 2 will unlock another 10%

    Each Month after Month 2 will unlock an additional 10%, until 100% unlock.

    Liquidity

    7,500,000 tokens

    100% Unlocked on TGE

    Play To Earn

    37,500,000.00 tokens
    Issuance starts in Q3-Q4 2022.

    The Best Players are always rewarded. It doesnt necessarily mean that others will not be rewarded. We reserved 22% of our maximum supply for the players.

    Detailed Unlock Schedule

    Week 6 - Month 17 each month unlocks x0.93%.

    Month 18 - Month 20unlocks x1.39% each month.

    Month 21 - Month 23 unlocks x1.85% each month.

    Month 24 - Month 32 unlocks x2.31% each month.

    Month 32 - Month 49 unlocks x3.24% each month.

    Month 50 unlocks 3.25%.

    Staking Rewards

    27,000,000.00 tokens Locked
    Issuance starts in Q1 2022.

    This pool is reserved for those who will stake their token.

    By staking and believing in our project we will reward you. The staking rewards are BFG tokens.

    The Rewards will depend on how many tokens you have staked and the total amount staked.

    Detailed Unlock Schedule

    Week 2 - Month 5 each month unlocks x0.5%.

    Month 6 - Month 17 unlocks x3.11% each month.

    Month 18 - Month 20 unlocks x3% each month.

    Month 21 - Month 23 unlocks x2.39% each month.

    Month 24 - Month 29 unlocks x2.22% each month.

    Month 30 - Month 32 unlocks x2% each month.

    Month 33 - Month 35 unlocks x1.78 each month.

    Month 36 - Month 44 unlocks x1.50% each month.

    Month 45 - Month 47 unlocks x1.11% each month.

    Month 47 - Month 50 unlocks each month by 1%.

    E-Sports

    16,500,000.00 tokens
    We Reserved 12,000,000 Tokens for Esports. We are all passionate about competitive games and will organize international esports events. All the prizes will be in BFG Tokens.

    Detailed Unlock Schedule

    Month 2 and Month 3 unlocks 5% each month.

    Every third month then unlocks an additional 6%.

    Team

    30,000,000 tokens
    Tokens reserved for the team, rewarding the team for its loyalty, dedication, and hard work.

    Detailed Unlock Schedule

    Month 12 - Month 42 every third month unlocks 8.33% each month..

    Month 45 100% of tokens are unlocked.

    Partners and Advisors

    6,750,000 tokens Some Locked, Some Unlocked
    We thank all partners that agreed to work with us and are willing to work with us in future.

    As a team, we understand how much they are important.

    Detailed Unlock Schedule

    Month 7 / Month 10 unlocks 5% each month.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.

    Reserve Fund

    9,000,000 tokens
    To keep the pleasure that our universe brings to you, we need to release updates. This fund is reserved for further development updates.

    Detailed Unlock Schedule

    Month 7 unlocks 10%.

    Month 13 - Month 22 every third month unlocks an additional 20%.

    Month 25 unlocks 10%.

    Marketplace Fee

    Marketplace transactions
    Every transaction that goes through our Marketplace will have a fixed 5% fee.

    Fee Distribution

    We split the fee. M-Tech team keeps 1.25% and the rest goes to the treasury.

    ROADMAP AND COMPLETED MILESTONES

    March 2021 - Initial Idea and Game Concept

    April 2021 - Team Formation

    July 2021 - Hiring Dev and Arts Team

    October - PC game Pre-production phase and GDD

    Q1 2022

  • -BFG ERC20 token launch
  • -Official Website Launch
  • -BFG Staking
  • -PC game Production phase
  • Q2 2022

  • - SEED Round Funding
  • - Coinmarketcap Listing
  • - Liquidity pools created
  • - Official Forum Launch
  • - NFT ERC-721 token launch ( Heroes )
  • - NFT Heroes Pre-Sale
  • - Official Marketplace Launch
  • - Closed MVP Game launch
  • Q3 2022

  • - Closed Pre-Alpha Game Launch
  • - GST utility token launched ( Utility )
  • Q4 2022

  • - Open Alpha Game Launch
  • - Story Mode
  • - Esports
  • Q1 2023

  • -Android, IOS and ubuntu relese
  • The Team

    Founder & CEO
    M-Tech Entertainment

    Mile Gramatikov

    COO
    M-Tech Entertainment

    Dimitar Solakov

    Art Director
    M-Tech Entertainment

    Aleksandar Ljushev